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Coin operated PS2?

I want to create a PS2 (slim) based fee paying game room for kids, but I want to make it coin operated. I want to use a MOSFET transister switch like this one http://brunningsoftware.co.uk/FET.htm which also doubles as a timer. The coin handling mechanism is the easy part, so dont bother about that.

My problem is where to connect the MOSFETswitch in the PS2 console. My first idea was to connect one switch to each of the controllers ( to enable/ disable the controller's power supply on pin 5) but I understand the controller port is part of the PS2 motherboard and new electronic components cant be fitted there (true or false?). If true where else can I fix the switch in such a way that when a game is finished a new game cant be started without feeding in a coin?

Any Ideas?

countable8 years ago
You could just hook up the coin slot and timer to a relay connected in series in the PS2 power cord, when the times up, the relay opens and the power goes out.
Lusakan (author) 8 years ago
I'd kill power to the television. That's an easy option as long as you're comfortable working with mains AC.
(This is what I dont want to do)

Still, there are good reasons why arcades have all but disappeared and I can think of a few problems with your plan. For example, what happens to the game after the player has run out of time?
(If the user runs out of time the next user cancels it by reseting it or if its the same user he continues it)

Why PS2's? (they have more games and I know more about PS2 home brews than other systems)

Why not a PC? (You need expensive PCS and I dont have the money for several of those) or a Wii or any other system? (This is already answered)

Why coin-op? (I want it to require as little management as possible)
I'd kill power to the television. That's an easy option as long as you're comfortable working with mains AC. Still, there are good reasons why arcades have all but disappeared and I can think of a few problems with your plan. For example, what happens to the game after the player has run out of time? Why PS2's? Why not a PC or a Wii or any other system? Why coin-op? Most successful "arcades" today have adopted either a prepaid card system and/or a simple free-to-play, pay-admission-only business model.