With Instructables you can share what you make with the world, and tap into an ever-growing community of creative experts.

How it Works »New Instructable »i have been making some
and i want to see what other people have made
and see how
so i can farther my understanding

TI-83 or 84 intro to program creating

by
orangeburrito

Half-Life Calculator Program (Ti-89, Ti-84, and Ti-83)

by
Scout Jinx

Quadratic Formula Program for TI-83, 84 Calculators

by
Maker9000

Quadratic Equation: A Program For TI84 Calculators

by
Livingstrong

TI-84 Games

by
LeroytheLlama74

How to put games and programs on your TI-84 using MirageOS.

by
Imminent Grey

Quadratic Formula for the TI-83 and 84

by
Scout Jinx

Heron's Formula program for the TI-83 and 84

by
Scout Jinx

FEATURED CHANNELS

Let your inbox help you discover our best projects, classes, and contests. Instructables will help you learn how to make anything!

active| newest | oldesthttp://tibasicdev.wikidot.com/games

http://tibasicdev.wikidot.com/programs

these are not mine and i do not claim ownership. these are just examples for you to use

I've made a cash register for my old skool theater concession job. (we had to do the math in our heads, so I made a point of sale program that listened to each button (which I made a waterproof overlay). When the button was pressed it would add that item to the screen, and keep a total price. Then I used my 'sales' as inventory for end of shift.) That was a lot of fun. it used the sub() function (or is it instr() on a calculator? I forget). All the item names were in one long string "LG POP MD POP LG PPCRNMDPPCRN" etc. It had every item, 8 characters long. Then grab the sub(itemnumber*8, for a length of 8). It would return the name of the item, without using a HUGE complex select-case.

A friend and I programmed yahtzee, blackjack, and othello (that was a LOT of work) They were all 'graphical' in that we used the pixel and line functions to draw various cards.

Othello was a huge amount of binary comparisons to see if each move was valid. Place a piece, check around it clockwise for an enemy piece, then follow in a line to either friendly piece or edge, then go on. Each move took a good few seconds to calculate, then another few seconds to draw the move. It used the link cable to tell another calculator what move had been made.

loop while waiting for the other calc: getcalc variable>>X, if x = 1, then move was made, send variable to other calc with the move, act on the move.

^{th}grade math teacher was, if we knew how to do the functions/equations we could actually use a calculator (although we had suckish ti-73) ...ahh, those were the days....