How can I compose midi music for a video game of mine?
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Answer it!
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"MuseScore is a free cross-platform WYSIWYG music notation program that offers a cost-effective alternative to commercial programs such as Sibelius and Finale. You can print beautifully engraved sheet music or save it as PDF or MIDI file."
Its works well and free is always good.
One of the disadvantages of MIDI si that you are locked into whatever sounds the computer has built into its MIDI chip, or to a MIDI connected device. Several software vendors make software MIDI synthesis, which is nothing more than sound samples played back with MIDI. Quite often this software or hardware dependent MIDI synth sounds pretty bad.
There's a tutorial at http://www.byond.com/members/?command=view_comments&post=42808 that discusses MOD tracking. I also found a GameMaker discussion where they talk about putting MOD music into the games at http://gmc.yoyogames.com/index.php?showtopic=389886 .
Good luck with your company.
Most of the Creative Labs sound cards still come with limited versions of various company's offerings, afaik.
Try to stick with the stock GM (General Midi) sound-set so that the composition stays ~universal.
If you want to make money, you have to spend a little. Look at Finale notepad. It only costs $10, and you can't save as midi or wav, but you can run a record back into audacity. (Audacity is free)
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