How do I determine the size of the image needed to reflect onto a cylinder (see Q for better description)?
Right now this is just a concept but I am wondering if this is plausible and what size the disk would need to be to create an image to cover the cylinder.
If a formula could be provided that would be best or just a general explanation of how to find a formula.































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I don't see how to make this into a 3D display, but that may just be because I'm missing something.
also I plan to have a clear cylinder that will let you see the other side
as for the specifics this is just a concept and I probably wont build this until I get older