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Make Video Games Group: What's your favorite Microchip?

I started a new group. In the near future I hope and plan to write some video games for Microchips (PICs or other microcontrollers) such that the chip is connected to a joystick and a video monitor. I do not write PC games. I would like to know what chips are popular and cheap and easy to program for you so that any games I write would be easy for you to Make. I have a Hydra/Propeller and a PIC programmer. It is my impression that PICs are cheap and popular... compared to AVR's and such. I used to write games in the 1980's and miss that hobby. What chips do you suggest are good to write games for? What I mean is, what chips can you program; I would like you to be able to Make and play any that I or others write! Use "Rickard Gunee PIC Tetris" as a typical example of the "console", (but expect more interesting games, if any!) which will be on a breadboard, or on the Hydra Game System i got at Make Store. So tell me, What's your favorite PIC chip?

22 comments
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Oct 20, 2007. 3:47 PMroyalestel says:
Dude, what games did you program?
Mar 4, 2009. 2:22 PMyourcat says:
3D on a PIC? I'm speechless!
Dec 11, 2007. 3:49 PMroyalestel says:
Good job! That was fast. Now the hard part; refinement.
Dec 12, 2007. 8:52 AMroyalestel says:
Sure you want to do raycasting? Might be cheaper to fake it. Specular edges would also give any 3d objects you create more solidity. Wish I could playtest to give you feedback.
Dec 13, 2007. 11:15 AMroyalestel says:
Cheaper in terms of processing power. But you know what? I don't know what your old method was, so my comment was basically ignorant and useless. Sorry about that.

As for specular edges, that just means shiny. Shiny edges or rounded or beveled edges that catch light all make computer 3d images seem more solid. I know you're working with a limited platform, though, so that probably doesn't apply either. Would be fun though! Check out Paul Debevec's old Microsoft Word project.
Dec 13, 2007. 11:18 AMroyalestel says:
By the way, considering your past projects, you might also be interested in his "hologram" display.
Nov 1, 2007. 6:15 PMroyalestel says:
Did you program any published games back in the day?
Nov 1, 2007. 7:09 PMroyalestel says:
Seriously? You know what, fungusamungus used to review games, and I've done graphics for a couple. Why don't we get together and make a game and get feedback from fungusamungus? I know where we could sell a game (I used to work with them). What say you?
Nov 2, 2007. 10:09 AMroyalestel says:
Any kind of pattern-matching game or pattern recognition game would be easily saleable (think Bejeweled, Tetris, Mah-Jong, even Solitaire). But limiting to those isn't necessary. Most (MOST!) games made for 8-bit processors are easily convertible to Flash, (excepting "3d" games like the old Monster Maze game for the Vic20). I have some ideas for a spell casting game, where the basic point is to see what fun things result when you mix spell words, and a game that's a bit like frogger, where you try to jump from one piece of falling debris to another. If you know C you can write for the PC using Director. It uses Lingo, a language very similar to C. Anyhow, selling just the game would be easy. PM me your email address and I'll send you a flawed game that I made in school with director.
Mar 4, 2009. 2:20 PMyourcat says:
I've only worked with the PICAXE, but I like both the Propeller and the AVR. The main reason Iike AVR is for the programming support, but that's not really much of a point. For what you're doing, propeller seems like the way to go.
Oct 20, 2007. 3:45 PMroyalestel says:
I love you. This is a great project!
Sep 18, 2007. 12:32 AMchooseausername says:
I think that 16F877 is one of the favorit chip of the series. I think so because most free C compilers for PIC are compatible with this one, who is also one of the biggest and most polyvalent ... There are lots of tutorials for 16F877 to ...

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