My Blender physics simulations!

Just for fun, I created a few physics simulations in blender, All of them of a building getting knocked down with various objects(meteor, plane, car, spheres).
Here it is

Here is my first one, It is older

And included is a screenshot of the second simulation! :D
Tell me what you think :)

Picture of My Blender physics simulations!
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Doctor What8 years ago
There's something about slow motion destruction that's just.... elegant.
ReCreate (author)  Doctor What8 years ago
Thanks. ;)
ReCreate (author) 8 years ago
Bump... Anyone :(
 no not really,
these are very simple simulations

If you'd want a response, try to atleast spice up your materials and backgrounds
or maybe even do some real life physics simulations with things such as voodoo and real life objects such as cars
ReCreate (author)  Chicken22098 years ago
You do not seem to know how hard it is to *make* these simulations... *sigh*
 they're very simple to make
The only thing that could be remotely close to what your talking about is the time it takes to render it
These simulations are just setting up simple meshes and then turning on the physics engine
ReCreate (author)  Chicken22098 years ago
Not just turning on the physics engine, Actually it is always on ;).
It is setting up things here and there, Setting up the collision boxes, The specific things like mass, stacking up objects(very hard to do right), Aligning the boxes, Setting up ramps, Setting up (initial)moving objects(aka the things that knock down the building), Baking, And the Time it takes to do it all, And for me, It looks pretty awesome, I think it's worth it.
 Without the rendering time, that literally takes  2 minutes...

I've been trying find a great voodoo video with blender physics but i cant find it :/
but it kinda helps illustrate my point
ReCreate (author)  Chicken22098 years ago
I wish it was 2 minutes... The hardest part is setting up all the blocks to form a building.
no its not
especially with the duplicate function
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