Positions available at Instructables (updated March 9, 2017)

Engineering Development Manager

Instructables is looking for an awesome person to manage our Dev Team! Our ideal candidate is a technically hands-on person responsible for maintaining a balance between engineering resources, product development and business imperatives.

As the Engineering Development Manager, you are the gatekeeper for technical work on the Instructables platform. You are technically curious, a software engineer at heart, but also a strong written communicator who can keep the big picture ever-present, the one member of the team who must understand the whole system. You'll be comfortable pulling the plug on work that shouldn't be done, and comfortable selecting the "quick" solution when it is, for business purposes, better than the "complete" solution. On the other hand, you should also be comfortable building support for the complete solution to business stakeholders when the quick solution implies unreasonable technical debt. You'll need to always have a sense of what makes is best to maintain this balancing act.

Your days will be a mix of working with the product manager and designers to plot the product roadmap, and prioritizing execution on the engineering side. User stories will come in defined from a product point of view. It is your responsibility to discuss the implementation strategy with engineers as appropriate, add technical detail, break up those stories into actionable work, assign them, and keep tabs on the parts of work (correcting course where necessary) as they re-assemble on the other side, complete. Once complete, you will close the loop to let relevant stakeholders know the status of new features. You'll need to be able to switch contexts quickly between an in-depth technical discussion on the finer details of one piece of work, and a broader discussion about future product changes.

You are part engineer, architect, scrum master, product manager, and people manager all rolled into one.

Daily Responsibilities:
  • People-manage cross-functional engineers (3 front end, 2 back end, 1 systems, 1 QA)
  • Strong written communication skills. Your writing should be concise and clear in its specifications, but it will also need to "zoom out" and tell the product perspective on the engineering work being specified. You're responsible for giving the engineers enough "why" that they can attack the "how" with context to make sensible implementation decisions along the way.
  • Keep the whole infrastructure in mind when guiding the team through architectural decisions (from JavaScript widgets through caching, load-balancing, backend services, and the database).
  • Keep the whole product in mind as well. Delay projects with high cost in engineering resources, or low business value. "Refactor" projects such that 80% of the business value is realized with only 1/2 of the engineering cost. Simplify specifications to always build the minimum viable product as round 1.
  • Have a "spidey sense" for when features are being over-engineered, or when there "just must a simpler way".
  • Put on your data hat, and pull analytics and statistics from the MySQL database as necessary. Over time, you'll come to know the "shape" of the database schema better than anyone on the team.
  • Closely manage the engineering processes and workflows, from feature conception through meetings and QA.
  • Love "hacking" for the good of the product. If there's something you can do easily yourself without building a whole feature (and involving the whole team in a simple thing) -- do it!
  • Occasionally roll up your sleeves and write some code! This is perhaps only 10% of your time, but it can be useful when the project fills a key void in the calendar, or when you need to serve as a consultant for the team by understanding its workflows in depth.

  • Demonstrated ability to balance product, engineering, and business objectives
  • 5+ years writing code, preferably on the front end with direct contact with product teams
  • 2+ years managing engineers, or enough people skills to convince us you can manage
  • Excellent communication skills, especially in writing
  • Experience leading Agile-ish team meetings
  • Comfortable managing some remote workers and flexible schedules
  • Experience with the following is a plus: JavaScript, Varnish, HAProxy, MySQL, MongoDB, Java, Hibernate, Solr / Lucene, Python / Django, CentOS, SEO
  • A passion for the Instructables community, and online education

Do you think you’d be a good fit with our team? We’d love to chat with you! Send your cover letter, code samples, and resume to auctoramentum at instructables dot com.  If you're already a member of our community be sure to mention your username when you apply. Make the subject of your email robot-related, and if possible, fun!


We don't have internships available now, but we love meeting people who love making. Be bold! Propose a project, and we'll get back to you.

If you’ve ever wanted to see what happens behind the scenes here at HQ, here’s your chance! We want passionate people who can use our amazing workspace to help them realize their maker dreams, and help us manage the best community on the Internet. These paid positions are located at the Pier 9 workshop in San Francisco.

The strongest applicants will have an Instructables account with a history of well documented projects which show off your amazing skills. Send an email to auctoramentum at instructables dot com with a fun, robot-related subject line. What are you waiting for? Blow us away with your creative portfolio and tell us what projects you want to make when you’re here!

Artists in Residence

The Pier 9 Artists in Residence (AIR) program gives artists, makers, and fabricators a chance to work with us in our digital fabrication workshops at Autodesk. Our artists explore, create, and document cutting-edge projects, and share them with the DIY community. See the Autodesk AIR website for more information and instructions to apply.

Volunteer Intern/Apprentices - orphans preferred

The illustrious Tim Anderson, one of Instructables most prolific authors, is also seeking interns, orphans preferred. See his posting here.

About Instructables

Instructables is the most popular Do It Yourself community on the Internet. With currently over 29 million monthly active users, you will join a team that is having a meaningful impact on the world. Started in August 2005, Instructables provides accessible tools and publishing instructions to enable passionate, creative people to share their most innovative projects, recipes, ideas, and hacks. The site is currently home to over 100,000 projects covering such diverse areas as crafts, art, kids, electronics, pets, bikes, cars, robotics, green projects, and cooking.  In 2011, we were acquired by Autodesk.  Our benefits are now super-charged!  

We're located at Pier 9 in San Francisco in the world's most advanced workshop directly on the bay with gorgeous natural light and unobstructed views of the Bay Bridge. In our shop, we have CNC everything, a 5-axis waterjet, an 11-axis mill, the largest collection of high-end 3D printers, a woodshop, a metal shop, an enormous test kitchen, industrial sewing machines, and a fully stocked electronics lab. See this Machine Catalog Instructable for a peek. 

If you want to work remotely
Click here for more information about helping out around the Instructables website.

This is the most recent and up to date job listing for Instructables despite the posting date.

Picture of Positions available at Instructables (updated March 9, 2017)
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Jarredm2 years ago

hey I'm from Ireland I'm 17 and in school I just want to see is there anything I can do u don't have to pay me I'll do what ever for free

Kiteman Jarredm2 years ago
rshacker862 years ago

I am A 16 Year old boy from India. I know a thing or two about electronics though I'm keen to learn more. I know how to solder and de-solder. Is there any task/job for me that I can do from here and get paid???

Thank You

Kiteman rshacker862 years ago

Sorry, remote working is on a voluntary basis:


Isaiahb2 years ago

would it be paying?

All positions listed above are paid.

goneholidays2 years ago

right Isaiahb

Isaiahb2 years ago

wow 603 comments

PatrickP42 years ago

I am 68, retired USAF aircraft avionics, cryptographic systems tech. with a Technician Class HAM Radio license.

I wrote/re-wrote the Standards Installation Manuals (29 volumes) while establishing/teaching the one week school in the Air Force for all installers of Communications Centers, and Bases in America and Europe. Was assigned there for 3.5 years. Also taught micromodular repair, soldering practices, and worked on

the Idlewild RAPCON project, along with the first laser shots to return from the moon.

I am retired, but, rebuild several computers each week for the Friends of the Library,

Seminole county, and other charities, schools, businesses, and families.

I repair LCD monitors and computers down to the component level, TIG weld, and repair motor vehicles, bicycles, as needed. Have a Raspberry Pi B model, and am building a BIT X20A Ham Radio from scratch.

So, I have a few current "brands in the fire", and have a recommendation, to help the newbies...

1. How about a "Standards Page", a "Safe Practices Page", or links to some?

2. A writer guide for projects, so that a 'formula' is followed, as in an outline of tasks.

Thanks for a very informative, exciting, experience! Just watching technology blossom and evolve is a thrill!

Kiteman PatrickP42 years ago

If you want to apply for something, there are email addresses in the topic text.

My opinions:

A safety page has been discussed before, but the sheer range and variety of tools, tasks and processes described in the projects here make such a task fall somewhere between "infeasibly unwieldy" and "insanely complex". That's why safe working has been made the responsibility of the end-users (which also stops new authors being put off by the threat of legal action).

Regarding your second point, we do have a set of quality guidelines - https://www.instructables.com/community/Featuring-... - but to recommend a specific formula would make previously creative and distinctive projects start to look rather repetitive and, well, formulaic.

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