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For your reference, always look up the MSDS (just use Google with "MSDS <whatever>") for a new chemcial if you're not familiar with it. They tend to be overly conservative about personal protective gear, but the quantitative data (LD50, flammability, etc.) will be accurate.
The tox effects are primarily from ingested or inhaled dust, or subcutaneous exposure. If you have solid pieces, keep them that way.
Are you an element collector?
As an alpha emitter, it would be extremely unwise to risk getting it within your skin, as alpha particles cause far more damage than beta or gamma radiation.
Remember the Russian killed by radioactive poison? It was a tiny amount of an alpha emitter.
Like noise can damage your ears: it's a question of how loud?
L
Did you see what he used to do as a kid?
That is scary.
I just googled that phrase, and came up with one hit - your post.
What does it actually mean?
Or he could have been beaten up with a cheese grater?
http://www.hartfordprojectcare.com/topic4.aspx
Dirty bomb?
http://www.ap.smu.ca/demos/content/modern/alpha_particles_in_a_cloud_chamber/alpha_particles_in_a_cloud_chamber.html
Heehee...
When an alpha passes through the alcohol vapor it will occasionally (every few hundred microns of travel) ionize one of the molecules. That ion will then become the center of a small bubble of condensed alcohol. So what you end up with a a little string of bubbles along the trajectory the alpha followed through the chamber.
They won't just float in space, unfortunately, with the temperature gradient from the dry ice, plus gravity, the vapor is constantly flowing. You'll see the trajectory form, and then the whole thing will appear to "drift" down to the bottom of the chamber where the alcohol bath is.
If you are really ambitious, after making the chamber, you can put a couple of large magnets on either side, or make yourself a pair of Helmholtz coils (look it up on Wikipedia). That will put an approximately straight B field through the chamber, and you should see the alpha tracks curve. They are charged particles, so the qv x B gives you a central force and the particles bend.
(most glaringly; while you can produce more radioactive elements (shorter halflife) from less radioactive elements, you can only do so at the rate of your "bombardment source" (and practically, much less), so there ought to be some sort of conservation effect that prevents you from winding up with stuff "much more radioactive than you started with.")
The danger (which is real) isn't the absolute amount of material involved, it's the fact that for the most part it is in an easily dispersed form -- ash, scraped powder, dust, salts. What that means is that it can be (inadvertently and unknowingly) inhaled, ingested, or absorbed through breaks in the skin. That can be a lot' more damaging than exposure to a well-contained sealed source. Remember the 1/r2 rule? Now let r go to effectively zero, since the source is under your skin.
The terms "more" or "less" radioactive are imprecise colloquialisms, which really refer to "activity." Important quantitative numbers are the amount (mass or molar) of material, and the decay rate (inverse half-life). A ton of uranium stored under your desk can make you just as sick as a few grams of technetium. What is important is the "activity", the number of particles emitted per second from this particular chunk of material.
We measure the activity of a specific source in units of "curies," "becquerels", or "rads" (look them up on Wikipedia). The higher the activity, the more dangerous to health (since the number of particles translates to the number of your cells potentially hit, etc.).
If you bombard a "less radioactive source" and transmute it into something with a shorter half-life, you may or may not end up with higher activity. It depends on both the ratio of half-lives and the conversion efficiency. There's no conservation law involved.
- Important quantitative numbers are the amount (mass or molar) of material, and the decay rate (inverse half-life).
So suppose you've collected "lots" of alpha-emitting 241Am, such that it's emitting 1e6 alpha particles per second. You turn this into your hobbyist-style neutron source, so now you have 1e6 neutrons per second, which you slam into your Element X target, producing "Element Y" that is particularly nasty stuff, with nice short half-life. Really HOT, this "Element Y". However, no matter how hot element Y is, it STILL can not be decaying at a rate greater than 1e6 decays per second, because AT MOST you're only MAKING 1e6 atoms of the stuff each second, because that's what your original "transmutation beam" is putting out. In reality each of those steps is quite lossy, so you have to be having much fewer decays in your end product than you do in your original material. Lacking any sort of chain reaction in the products (which seems pretty unlikely in small quantities), it doesn't matter how active any of the products are; the overall emission rate has to be lower than your original material. Doesn't it?This oughta show up as some sort of rule-of-thumb about radioactive materials in general. Start with any lump of "stuff" that you want, emitting whatever you want; it should only be able to get LESS radioactive overall, over time, even if the intermediate decay products are theoretically more active; they just wouldn't be formed in sufficient quantities to make the overall activity higher...
Does that make sense?
(This doesn't mean that the new lump can't be more "dangerous" for reasons other than pure radioactivity; they can be more dispersible, more biologically active, etc, etc.)
Not so. There is no a priori relationship between the half-lives of your target material and produced output. What is true is that you cannot produce more than 106 _atoms_ of output per second (assuming 100% conversion efficiency). However, if your target material is perfectly stable (i.e., an infinite half-live), such as carbon-12, you can _still_produce 106 atoms of radioactive carbon-13 per second.
You also wrote, "Start with any lump of "stuff" that you want, emitting whatever you want; it should only be able to get LESS radioactive overall, over time,"
What you say is true for a closed system -- that is, start with a lump of stuff and wait. Since the total number of atoms is constant (assuming no fission) the number still emitting decreases with time until the whole lump is stable.
It is not necessarily true for an open system -- for example, the hypothesized lump of stuff which is irradiated to produce new isotopes. In that case, for example, stable atoms mixed into the lump might be made radioactive themselves, increasing the _total_ activity of the lump.
- [you] Not so. There is no a priori relationship between the half-lives of your target material and produced output.
But you still can't have more atoms decay than you produce. Even if the halflife of Y is mere microseconds, that just means that each atom will decay nearly immediately after it is formed, but that's STILL just 1e6 decays/second.- It is not necessarily true for an open system -- for example, the hypothesized lump of stuff which is irradiated to produce new isotopes.
I'm tying to lump all the starting products (Ra, Am, Th, U, etc) into a single closed system The article claimed that this conglomerate of stuff gradually increased in radioactivity, as it might in a breeder reactor. I'm claiming that that is essentially impossible, because the system IS close. It's not like you have an accelerator creating high-energy particle beams by ... pumping lots of energy into normal materials like hydrogen (I always wanted to build that Sci Am Am Sci "proton accelerator"...)http://en.wikipedia.org/wiki/Cloud_chamber
http://bizarrelabs.com/cloud.htm