Catch is revolutionary because it allows for people to easily generate 3D models of objects that would be difficult to build in conventional modeling software. Food, for instance, can be caught, modeled and output.123D Catch is not just a modeling tool, but it is also graphics tool. It has its own aesthetic: a smoothing of textures, distortion, and cool color-cast. Since 123D catch allows for the user to upload around 20-50 images of their object, there is a lot of room for discrepancy in form. Maybe its the lighting situation, the shadows or the backdrop that obscures the form? The 123D-4P experiment is a celebration of the weird imagery that Catch creates. I know that the software was designed to work seamlessly with digital images, but I'm going to make it harder for myself and use alternative methods of photography. I will make scans, renderings, pin-hole shots, flash photography with disposable cameras, images of shadows, and other techniques to experiment with 123D Catch.
*Animated Gifs were excessively used in the making of this presentation.
Step 1: Scanning
Step 3: Scanning: Results
Step 4: Scanning: Flowers
Step 5: Scanning: Results
Step 6: Rendering: Finding a Megaphone in the 3D Warehouse
I didn't feel like modeling anything so I went to Google 3D Warehouse. Its an awesome resource where you can download .skp mesh files for google SketchUp. Most 3D applications are compatible with a range of file types. I'm most comfortable with Rhino 4, and luckily it allows for the user to upload .skp files. Rhino is a good tool to use because it can edit meshes and generate better renderings than SketchUp.
I picked out a megaphone that I liked from the 3D warehouse, right clicked on the download and opened it in Rhino.
Step 7: Rendering: Import into Rhino
Step 8: Rendering: Megaphone
Step 9: Rendering: Results
Step 10: Rendering: Citroen 2CV
Step 11: Rendering: Car
Step 12: Rendering: Results
Step 13: Disposable Camera
Step 14: Disposable Camera: Flowers
Step 15: Disposable Camera: Results
From here, I imported the .obj file into Mesh Mixer. I like to clean up my .obj's in Mesh Mixer using the Paintbrush and Lasso Selects. Typically I fix the meshes in Mesh Mixer before doing any fine modeling in other programs.
Using the surface edits, I was able to get rid of extra polygons that might bog up a print job. Once the editing was complete, I opened the models up in the Maker Bot software...