Aldous is an animatronic system developed in compliment to my M.A (res) theoretical work (The Renaissance of Animatronic Characters in Modern Cinema). The project explores interactive animatronic emulation as a form of uncanny visceral filmic engagement, contesting the dominance of contemporary CGI processing. The character exhibits a fully articulated upper torso with configurable appendages. The systems utilises and explores an amalgamation of scripture including: Ardunio; Processing; Apple Script and Voice Recognition software (siri derivative). The system further explores the development of a control system that permits seamless transfiguration between autonomous and man operated input for use in live action sequence.
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