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Adventure Time's BMO: GBC Mod Replica

Step 3Part 1: The Mathematical Paper Model Ratio!

Part 1: The Mathematical Paper Model Ratio!
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Rhombus!  Let's begin with the replication process, shall we?

  This first part isn't really that difficult, and just requires some skills with basic workshop tools, sewing and even basic chemistry.

First, everything about my Beemo is based on the Paper Cut Out plans provided by Cartoon Network on the Adventure Time website.  I always knew I wanted to place a Game Boy Color system into him once I was done, so he could play real Nintendo games, so I needed to rescale the model so the Game Boy system would not only fit easily but, because of the fact that BMO's own screen is rectangular vs the Gameboy's inner square screen, I knew I could't make him too large and cumbersome and distract from the gaming.  So I decided to rescale everything based on the height surrounding black Gameboy Color border (which is around 2 1/4'' high).

Now, the current AT paper model body is around 1 1/2'', with a screen height of 1/2''.  The desired height for the screen is 2 1/4'' .  So, after some quick calculations, I estimated that the final height of Beemo's body would be  around 5 1/2'' tall.  And then after some trial and error pritining, I then used Microsoft Paint to rescale the entire model by 330%.  


So yeah, rescale the paper model by 330% in MS Paint, or until you get an overall height of around 5 1/2''.
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