Airsoft or Airgun (or other projectile throwing device) Chronograph using a microphone

 by MacSuibhne
My first Instructable, constructive criticism welcome.

If you have an airsoft gun or any other projectile firing device that you need or want to chronograph the options are pretty limited. You can find some one else who has a chronograph, and ask or in some cases beg to use it, or you can pay out for one. I couldn't afford to buy a chronograph and don't know anyone with one so I spent a little time researching how to make one. They are not simple enough for little old me to build, so when I heard someone saying they were using an audio program to time things I thought "Why can't this apply to my needs?"
A short amount of thinking later and this is what I came up with.
(I don't think this really needs many images but if you need anything clarified I will add some.)

You will need:
1. An airsoft gun / airgun / bow / etc.
2. A weighing scales or projectiles of known mass
3. A computer with audio capture card ( one with a microphone input to be precise)*
4. A microphone
5. A measuring tape and something to mark the ground with ( chalk works great )
6. An audio capture program ( Audacity is open source, free and worked well for this application. It can be downloaded here http://audacity.sourceforge.net/)
7. A target that will cause a sound when struck and a backstop
8. As always with projectiles, A SAFE AREA TO TEST THE DEVICE AND AN APPROPRIATE BACKSTOP. ACCIDENTS HAPPEN AND SO PRECAUTIONS SHOULD ALWAYS BE TAKEN TO PREVENT INJURY.

  • A device that captures audio with a high enough bit rate, preferably in .wav format could be substituted for the computer, if you can't put the computer in place, or don't have a capture card. I haven't tried this but I don't see why it couldn't work. I know there are .mp3 players out there with microphones and recording software, and usb ports are on all, if not most computers these days.

If you already have all this stuff like I did, then this can be an attractive alternative to paying out for a chronograph.

Got everything you see on this list? Good! On to step one.
 
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Step 1: Setting up

If you have your safe area picked out, and ensured that nobody is going to cross your firing line, it's time to set up.

1) Get your measuring tape and measure a distance of five metres, marking with the chalk or whatever you decided to use the starting point, 2.5 metres and the 5 metre mark.
The starting point is going to be where the end of your barrel, arrow etc is placed to fire from.
The 2.5 metre mark is where the microphone is going to be placed. This helps eliminate some of the travel time error of the sound, which can be large enough to cause an error, depending on how much of an echo the area has. The 5 metre mark is where the target is going to be placed.

2) Place the microphone at the 2.5 metre mark and position it so it has no bias towards the shooter or target, i.e. it should be placed at right angles to both. Place the target at the 5 metre mark. The front of the target should be facing the shooters position and be as upright as possible. If it is tilted it will change the shooting distance. An appropriate backstop should be used ( a cardboard box probably won't stop a .177 pellet from an air rifle, I'm not sure). Load up the airsoft gun, airgun etc. and cock it if possible before the start of the test. The end of the barrel (again, etc.) of the (whatever) should be placed at the starting point or "0 metre" mark.
determinatorexterminator says: Jul 17, 2011. 12:47 PM
hey ive got one of those petron crossbows but in black
they look weak but they go quite far
:)
xXskier4lifeXx says: Mar 11, 2011. 7:22 PM
how much was the sniper!?!?!?!?!
Hitman227 says: Nov 3, 2010. 4:22 AM
Hey dude I use a foam head for a target its more realistic+better for headshots! Cant you also use a balistics pendulum?
Gonzo Mullin says: Jun 30, 2009. 3:13 PM
way, fellow irish airsoft instructabler!!!!!!
MacSuibhne (author) in reply to Gonzo MullinMay 19, 2010. 5:29 AM
Yay! Play often?
Gonzo Mullin in reply to MacSuibhneMay 19, 2010. 1:19 PM
:P almost a year later i get a reply :P id forgotten about this post xD anyway no more airsoft for me :(
MacSuibhne (author) in reply to Gonzo MullinMay 19, 2010. 9:59 PM
Yeah I kinda forgot about my Instructables account! Ah that's a shame. Was hoping to get a good Irish Instructables thing together for Airsoft stuff! Most of the airsoft stuff on here is .... sub-par to say it nicely!
Deathcapt says: Sep 4, 2009. 11:47 AM
The real problem is that the BB slows down through the air, so your math isn't quite complicated enough. What you've basically got to do is do this test at several different distances, then plot the average speeds across all points, then from there you can extrapolate approximately what the initial speed was. Keep in mind that air resistance a.k.a. deceleration has a squared relation to velocity. Meaning so like if it take 1 second to reach 10 meters, and 1.5 seconds to read 20 meters. it'll take 1.75 seconds to reach 30 meters. basically you plot the average FPS from a bunch of distances, and then you'll get a curve. Where then you can guestimate the FPS at distance 0.
MacSuibhne (author) in reply to DeathcaptMay 19, 2010. 5:28 AM
You are perfectly correct!
I won't claim that my method is very accurate, because as you said, it isn't, but for an airsofter or anyone who "just wants to know roughly" the speed of a projectile I feel this works. Incidentally I just got a shooting chrony today, so I will be testing how closely the results from my method compares with that of the Chrony.
Given the Chrony's 10 inch ~  distance between it's light gates it will definitely suffer from less of a retarding force due to air friction. This should allow me to give a rough idea of how closely the above method can estimate the speed of an airsoft bb in any case!

I like the use of the word guestimate there ^^. True physicist type word that, I hear it every other day in college...
hungyhipo 2 says: Jan 31, 2010. 5:54 PM
my friend has one of those cross bows
MacSuibhne (author) in reply to hungyhipo 2Jan 31, 2010. 6:11 PM
Pretty fun toys aren't they? We wore paintball masks (those darts can hurt your eyes and teeth) and had a shootout with them in the house one day. Paintball mask only made it funnier to score a headshot as it would stick to the lens!
marshman19 says: May 19, 2009. 12:43 PM
Yay audacity! :P
Moonrabbit says: Feb 16, 2009. 2:34 PM
I'm not nearly smart enough to judge the validity of this method, but it all seems to add up. I could definitely find applications for it where needing to know the force of the impact is more important than muzzle velocity. I have to wonder if there would be a way to calculate the muzzle velocity with this. It merits further investigation. If the equipment is sensitive enough, I don't see why you couldn't use this on a target right at the muzzle. You'd just need to sort out the sound of the gun firing from the impact which might be doable by actually hitting the microphone with the projectile. +1 on open source program usage. +1 on resourcefulness. +1 on practicality.
LordSnipe says: Feb 16, 2009. 1:12 PM
looks original... same basic experiment, but you focused on the actual energy delivered by the pellet (the joules value). nice -ible, for a first go. I won't be complaining about originality.
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