Introduction: Arduino Rock-Paper-Scissors

Here's my version of the classic Rock-Paper-Scissors game, but it's just you against the ATMEGA328P-PU. The scorekeeper is across the top with a yellow LED for even, green LED's for the player, and red LED's for the chip. If one side gets 5 up on the other, the scorekeeper flashes for the winner. The middle Rock-Paper-Scissors LED's indicate each side's play. For now, the micro tries to just randomly pick a play, but the plan is to have it reading my mind down the road.

The version I built here is a stand-alone board, but I used the Arduino software for programming and the game can also be built using an Arduino UNO board.

Step 1: Parts and Tools

You can build this project using an Arduino UNO or MEGA and a breadboard, but here are the parts I used to build the stand-alone game.

Parts:
  • (1) White Bread Shield for Arduino (Tinkineering)
  • (1) Atmel ATMEGA328P-PU (Digikey)
  • (1) 28-Position DIP Socket (Digikey)
  • (1) 16MHz Crystal (Digikey)
  • (2) 22pF 50V Capacitor - Ceramic (Digikey)
  • (1) 1M-Ohm 1/4W Resistor (Digikey)
  • (1) Power Jack (Digikey)
  • (1) 1N4001 Diode (Digikey)
  • (1) 5VDC 1A Voltage Regulator (Digikey)
  • (1) 0.1uF 50V Capacitor - Aluminum (Digikey)
  • (1) 0.33uF 50V Capacitor - Aluminum (Digikey)
  • (2) 0.1uF 50V Capacitor - Ceramic (Digikey)
  • (4) SPST Tactile Switch (Digikey)
  • (4) 10k-Ohm 1/4W Resistor (Digikey)
  • (8) 3mm Green LED (Digikey)
  • (7) 3mm Red LED (Digikey)
  • (1) 3mm Yellow LED (Digikey)
  • (16) 220-Ohm 1/4W Resistor (Digikey)
  • Hook-Up Wire
  • Card Stock for Faceplate

Tools:
  • Wall Wart Power Supply - If you have one that works with the Arduino UNO, your power supply will work with the power jack listed above.
  • Soldering Iron and Solder
  • Wire Cutters for Trimming Leads
  • Wire Strippers for Hook-Up Wire
  • Scissors and a Hole-Punch for the Faceplate

Step 2: Lay Out the Board

I laid out the LED's and buttons for a simple interface. The scorekeeping LED's are across the top and the Rock-Paper-Scissors LED's are in the center. The buttons are across the bottom for easy access and I tried to pay attention to the layout to allow the resistors to be positioned laying down. This allows for the simple card stock faceplate to lay a little flatter.

If you look closely at the picture, the pushbuttons are turned the wrong way. This gave me a great opportunity to practice my desoldering skills.

Step 3: Generic LED Output Configuration

This shows the basic LED and 220-Ohm resistor hookup used for all the LED indicators.

Step 4: Generic Pushbutton Input Configuration

This shows the basic pushbutton and 10k-Ohm resistor hookup. You'll note the 10k-Ohm resistor pulls the Input Pin low to ground. When the pushbutton is pressed, the pin is pulled high to +5VDC. This is how the software expects the pushbutton input pins to work.

Step 5: LED and Pushbutton Resistor Layout

For each of the LED's and pushbuttons, the resistors are laid out, soldered, and the leads clipped.

Step 6: Arduino UNO I/O Pin Map

For each of the LED's and pushbuttons, here are the I/O pin designations.

Step 7: Connect I/O Pins

Start by connecting the I/O pins to the LED and pushbutton circuits. Be sure to follow the I/O pin mapping in Step 6. Also, keep in mind the LED and pushbutton circuits and where the I/O pins get connected.

Step 8: Populate and Solder the Stand-Alone Components

If you choose to use a White Bread Board, you will populate the board with the components designated on the board. Each of the parts get soldered and trimmed.

Step 9: Arduino Sketch

For the Arduino sketch, I tried to keep things simple. The software follows this approximate sequence.

  1. Tries to pick a random play of Rock, Paper, or Scissors.
  2. The score is displayed on the scorekeeper.
  3. Waits for the player to choose Rock, Paper, or Scissors.
  4. When the player picks a play, both the player and software plays are indicated and the score is updated.
  5. If one side gets 5 up, the scorekeeper flashes the winner's score indicators and starts a new game.
The Arduino sketch is available here on GitHub. The sketch is functional, but I would like to improve the random number generator function.

Step 10: Faceplate

To dress up the game some, I made a simple faceplate to cover the board using card stock. The faceplate was drawn in Serif DrawPlus and printed on card stock. I used a little 3mm hole punch for the LED's and trimmed to size using scissors.

Comments

author
Electronics_Geek made it! (author)2014-10-23

Nice. You could also add some code to find the player's pattern and beat the player, thus making a more challenging game.

author
ElMoto made it! (author)2014-01-14

Version #2 should include "lizard" and "Spock." :D

author
maewert made it! (author)2014-01-10

Very nice instructable!

You can get rid of the pull - down 10k resistors on the pushbuttons by using the internal pull-up resistors within the ATMEGA328P chip and having the pushbutton ground the input pin instead and reversing the logic in software. Just would eliminate the need for three 10K resistors!

In any event, a very nice instructable!

Best Wishes

author
Tinkineering made it! (author)Tinkineering2014-01-11

Thanks for the feedback and the tip. I'll have to keep that in mind on the next project.

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Bio: Open source products and projects for makers, hackers, mashers, engineers, builders, tweakers, tuners, and fellow tinkerers.
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