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In this tutorial I will help you use the Arduino Board for the first time.
It is a very easy and simple project to do. It will help you paly midi (RTTL) tones on your Arduino.
All the steps are easy to follow. Enjoy!

RTTL means : (RingTone Text Transfer Language)
 

Step 1: Materials

                     Hardware
(All Hardware was bought @ RadioShack)

Arduino Board (UNO)
Bread Board (made connections easy)
8 ohm small speaker
1k or 100 ohm resistor
Some Solderless Breadboard Jumper Wire
A computer

                     Software:
Arduino Software (to upload the code)
Some RTTL tones (songs). [They're some in the number 5 step and in the code]

Step 2: The Connections

The connections are very simple.

1. Black cable from speaker to arduino GND connection.
2. Red cable from speaker to the 100 ohm resistor and then to Arduino 8 pin.
3. Connect the usb cable from the Arduino to the computer to upload the code.

Note: To make all the connections easy I have use the Bread Board.

Step 3: The Code

In this section I will post the code so you can upload it to the board on the next step. Also I will show you how to copy and paste it in the right line to  play your RTTL tones.
LINE: char *song = "dkong:d=4,o=5,b=160:2c,8d.,d#.,c.,16b,16c6,16b,16c6,16b,16c6,16b,16c6,16b,16c6,16b,16c6,16b,2c6";
The bolded part is the line were you change and paste the tones(songs)

DO NOT UPLOAD THE CODE THE ARDUINO YET!!!

1.  Copy and paste the code to the Arduino Sketch
2.  Make the changes in the following line: char *song = "dkong:d=4,o=5,b=160:2c,8d.,d#.,c.,16b,16c6,16b,16c6,16b,16c6,16b,16c6,16b,16c6,16b,16c6,16b,2c6";(Here is were you paste you favorite tone(song).
3.  After you paste the tone(song) you can now upload the code to the Arduino Board..
4.  Test the code (compile) before upload.

Step 4: Uploading the Code

In this step we will upload the code to the Arduino Board.
1. Double check all the connections.
           a) From the board to the speaker.
           b) USB connection from the board to the computer.

2. Open the Arduino Software (with the Arduino board connected to the computer)

3. Proceed to upload the following code: (There are several tones(songs) on the code just copy and paste it in the right line).


CODE:

// A fun sketch to demonstrate the use of the Tone library.

#include <Tone.h>

Tone tone1;

#define OCTAVE_OFFSET 0

int notes[] = { 0,
NOTE_C4, NOTE_CS4, NOTE_D4, NOTE_DS4, NOTE_E4, NOTE_F4, NOTE_FS4, NOTE_G4, NOTE_GS4, NOTE_A4, NOTE_AS4, NOTE_B4,
NOTE_C5, NOTE_CS5, NOTE_D5, NOTE_DS5, NOTE_E5, NOTE_F5, NOTE_FS5, NOTE_G5, NOTE_GS5, NOTE_A5, NOTE_AS5, NOTE_B5,
NOTE_C6, NOTE_CS6, NOTE_D6, NOTE_DS6, NOTE_E6, NOTE_F6, NOTE_FS6, NOTE_G6, NOTE_GS6, NOTE_A6, NOTE_AS6, NOTE_B6,
NOTE_C7, NOTE_CS7, NOTE_D7, NOTE_DS7, NOTE_E7, NOTE_F7, NOTE_FS7, NOTE_G7, NOTE_GS7, NOTE_A7, NOTE_AS7, NOTE_B7
};

//char *song = "The Simpsons:d=4,o=5,b=160:c.6,e6,f#6,8a6,g.6,e6,c6,8a,8f#,8f#,8f#,2g,8p,8p,8f#,8f#,8f#,8g,a#.,8c6,8c6,8c6,c6";
//char *song = "Indiana:d=4,o=5,b=250:e,8p,8f,8g,8p,1c6,8p.,d,8p,8e,1f,p.,g,8p,8a,8b,8p,1f6,p,a,8p,8b,2c6,2d6,2e6,e,8p,8f,8g,8p,1c6,p,d6,8p,8e6,1f.6,g,8p,8g,e.6,8p,d6,8p,8g,e.6,8p,d6,8p,8g,f.6,8p,e6,8p,8d6,2c6";
//char *song = "TakeOnMe:d=4,o=4,b=160:8f#5,8f#5,8f#5,8d5,8p,8b,8p,8e5,8p,8e5,8p,8e5,8g#5,8g#5,8a5,8b5,8a5,8a5,8a5,8e5,8p,8d5,8p,8f#5,8p,8f#5,8p,8f#5,8e5,8e5,8f#5,8e5,8f#5,8f#5,8f#5,8d5,8p,8b,8p,8e5,8p,8e5,8p,8e5,8g#5,8g#5,8a5,8b5,8a5,8a5,8a5,8e5,8p,8d5,8p,8f#5,8p,8f#5,8p,8f#5,8e5,8e5";
//char *song = "Entertainer:d=4,o=5,b=140:8d,8d#,8e,c6,8e,c6,8e,2c.6,8c6,8d6,8d#6,8e6,8c6,8d6,e6,8b,d6,2c6,p,8d,8d#,8e,c6,8e,c6,8e,2c.6,8p,8a,8g,8f#,8a,8c6,e6,8d6,8c6,8a,2d6";
//char *song = "Muppets:d=4,o=5,b=250:c6,c6,a,b,8a,b,g,p,c6,c6,a,8b,8a,8p,g.,p,e,e,g,f,8e,f,8c6,8c,8d,e,8e,8e,8p,8e,g,2p,c6,c6,a,b,8a,b,g,p,c6,c6,a,8b,a,g.,p,e,e,g,f,8e,f,8c6,8c,8d,e,8e,d,8d,c";
//char *song = "Xfiles:d=4,o=5,b=125:e,b,a,b,d6,2b.,1p,e,b,a,b,e6,2b.,1p,g6,f#6,e6,d6,e6,2b.,1p,g6,f#6,e6,d6,f#6,2b.,1p,e,b,a,b,d6,2b.,1p,e,b,a,b,e6,2b.,1p,e6,2b.";
//char *song = "Looney:d=4,o=5,b=140:32p,c6,8f6,8e6,8d6,8c6,a.,8c6,8f6,8e6,8d6,8d#6,e.6,8e6,8e6,8c6,8d6,8c6,8e6,8c6,8d6,8a,8c6,8g,8a#,8a,8f";
//char *song = "20thCenFox:d=16,o=5,b=140:b,8p,b,b,2b,p,c6,32p,b,32p,c6,32p,b,32p,c6,32p,b,8p,b,b,b,32p,b,32p,b,32p,b,32p,b,32p,b,32p,b,32p,g#,32p,a,32p,b,8p,b,b,2b,4p,8e,8g#,8b,1c#6,8f#,8a,8c#6,1e6,8a,8c#6,8e6,1e6,8b,8g#,8a,2b";
//char *song = "Bond:d=4,o=5,b=80:32p,16c#6,32d#6,32d#6,16d#6,8d#6,16c#6,16c#6,16c#6,16c#6,32e6,32e6,16e6,8e6,16d#6,16d#6,16d#6,16c#6,32d#6,32d#6,16d#6,8d#6,16c#6,16c#6,16c#6,16c#6,32e6,32e6,16e6,8e6,16d#6,16d6,16c#6,16c#7,c.7,16g#6,16f#6,g#.6";
//char *song = "MASH:d=8,o=5,b=140:4a,4g,f#,g,p,f#,p,g,p,f#,p,2e.,p,f#,e,4f#,e,f#,p,e,p,4d.,p,f#,4e,d,e,p,d,p,e,p,d,p,2c#.,p,d,c#,4d,c#,d,p,e,p,4f#,p,a,p,4b,a,b,p,a,p,b,p,2a.,4p,a,b,a,4b,a,b,p,2a.,a,4f#,a,b,p,d6,p,4e.6,d6,b,p,a,p,2b";
//char *song = "StarWars:d=4,o=5,b=45:32p,32f#,32f#,32f#,8b.,8f#.6,32e6,32d#6,32c#6,8b.6,16f#.6,32e6,32d#6,32c#6,8b.6,16f#.6,32e6,32d#6,32e6,8c#.6,32f#,32f#,32f#,8b.,8f#.6,32e6,32d#6,32c#6,8b.6,16f#.6,32e6,32d#6,32c#6,8b.6,16f#.6,32e6,32d#6,32e6,8c#6";
//char *song = "GoodBad:d=4,o=5,b=56:32p,32a#,32d#6,32a#,32d#6,8a#.,16f#.,16g#.,d#,32a#,32d#6,32a#,32d#6,8a#.,16f#.,16g#.,c#6,32a#,32d#6,32a#,32d#6,8a#.,16f#.,32f.,32d#.,c#,32a#,32d#6,32a#,32d#6,8a#.,16g#.,d#";
//char *song = "TopGun:d=4,o=4,b=31:32p,16c#,16g#,16g#,32f#,32f,32f#,32f,16d#,16d#,32c#,32d#,16f,32d#,32f,16f#,32f,32c#,16f,d#,16c#,16g#,16g#,32f#,32f,32f#,32f,16d#,16d#,32c#,32d#,16f,32d#,32f,16f#,32f,32c#,g#";
//char *song = "A-Team:d=8,o=5,b=125:4d#6,a#,2d#6,16p,g#,4a#,4d#.,p,16g,16a#,d#6,a#,f6,2d#6,16p,c#.6,16c6,16a#,g#.,2a#";
//char *song = "Flinstones:d=4,o=5,b=40:32p,16f6,16a#,16a#6,32g6,16f6,16a#.,16f6,32d#6,32d6,32d6,32d#6,32f6,16a#,16c6,d6,16f6,16a#.,16a#6,32g6,16f6,16a#.,32f6,32f6,32d#6,32d6,32d6,32d#6,32f6,16a#,16c6,a#,16a6,16d.6,16a#6,32a6,32a6,32g6,32f#6,32a6,8g6,16g6,16c.6,32a6,32a6,32g6,32g6,32f6,32e6,32g6,8f6,16f6,16a#.,16a#6,32g6,16f6,16a#.,16f6,32d#6,32d6,32d6,32d#6,32f6,16a#,16c.6,32d6,32d#6,32f6,16a#,16c.6,32d6,32d#6,32f6,16a#6,16c7,8a#.6";
//char *song = "Jeopardy:d=4,o=6,b=125:c,f,c,f5,c,f,2c,c,f,c,f,a.,8g,8f,8e,8d,8c#,c,f,c,f5,c,f,2c,f.,8d,c,a#5,a5,g5,f5,p,d#,g#,d#,g#5,d#,g#,2d#,d#,g#,d#,g#,c.7,8a#,8g#,8g,8f,8e,d#,g#,d#,g#5,d#,g#,2d#,g#.,8f,d#,c#,c,p,a#5,p,g#.5,d#,g#";
//char *song = "Gadget:d=16,o=5,b=50:32d#,32f,32f#,32g#,a#,f#,a,f,g#,f#,32d#,32f,32f#,32g#,a#,d#6,4d6,32d#,32f,32f#,32g#,a#,f#,a,f,g#,f#,8d#";
//char *song = "Smurfs:d=32,o=5,b=200:4c#6,16p,4f#6,p,16c#6,p,8d#6,p,8b,p,4g#,16p,4c#6,p,16a#,p,8f#,p,8a#,p,4g#,4p,g#,p,a#,p,b,p,c6,p,4c#6,16p,4f#6,p,16c#6,p,8d#6,p,8b,p,4g#,16p,4c#6,p,16a#,p,8b,p,8f,p,4f#";
//char *song = "MahnaMahna:d=16,o=6,b=125:c#,c.,b5,8a#.5,8f.,4g#,a#,g.,4d#,8p,c#,c.,b5,8a#.5,8f.,g#.,8a#.,4g,8p,c#,c.,b5,8a#.5,8f.,4g#,f,g.,8d#.,f,g.,8d#.,f,8g,8d#.,f,8g,d#,8c,a#5,8d#.,8d#.,4d#,8d#.";
//char *song = "LeisureSuit:d=16,o=6,b=56:f.5,f#.5,g.5,g#5,32a#5,f5,g#.5,a#.5,32f5,g#5,32a#5,g#5,8c#.,a#5,32c#,a5,a#.5,c#.,32a5,a#5,32c#,d#,8e,c#.,f.,f.,f.,f.,f,32e,d#,8d,a#.5,e,32f,e,32f,c#,d#.,c#";
//char *song = "smb:d=4,o=5,b=100:16e6,16e6,32p,8e6,16c6,8e6,8g6,8p,8g,8p,8c6,16p,8g,16p,8e,16p,8a,8b,16a#,8a,16g.,16e6,16g6,8a6,16f6,8g6,8e6,16c6,16d6,8b,16p,8c6,16p,8g,16p,8e,16p,8a,8b,16a#,8a,16g.,16e6,16g6,8a6,16f6,8g6,8e6,16c6,16d6,8b,8p,16g6,16f#6,16f6,16d#6,16p,16e6,16p,16g#,16a,16c6,16p,16a,16c6,16d6,8p,16g6,16f#6,16f6,16d#6,16p,16e6,16p,16c7,16p,16c7,16c7,p,16g6,16f#6,16f6,16d#6,16p,16e6,16p,16g#,16a,16c6,16p,16a,16c6,16d6,8p,16d#6,8p,16d6,8p,16c6";
//char *song = "smb_under:d=4,o=6,b=100:32c,32p,32c7,32p,32a5,32p,32a,32p,32a#5,32p,32a#,2p,32c,32p,32c7,32p,32a5,32p,32a,32p,32a#5,32p,32a#,2p,32f5,32p,32f,32p,32d5,32p,32d,32p,32d#5,32p,32d#,2p,32f5,32p,32f,32p,32d5,32p,32d,32p,32d#5,32p,32d#";
//char *song = "smbdeath:d=4,o=5,b=90:32c6,32c6,32c6,8p,16b,16f6,16p,16f6,16f.6,16e.6,16d6,16c6,16p,16e,16p,16c";
//char *song = "ducktales:d=4,o=5,b=112:8e6,8e6,16p,16g6,8b6,g#6,p,8e6,8d6,8c6,8d6,8e6,8d6,8c6,8d6,8e6,8e6,16p,16g6,8b6,g#6,p,8e6,8d6,8c6,8d6,8e6,8d6,8c6,8g6,8e6,8e6";
//char *song = "Zelda1:d=4,o=5,b=125:a#,f.,8a#,16a#,16c6,16d6,16d#6,2f6,8p,8f6,16f.6,16f#6,16g#.6,2a#.6,16a#.6,16g#6,16f#.6,8g#.6,16f#.6,2f6,f6,8d#6,16d#6,16f6,2f#6,8f6,8d#6,8c#6,16c#6,16d#6,2f6,8d#6,8c#6,8c6,16c6,16d6,2e6,g6,8f6,16f,16f,8f,16f,16f,8f,16f,16f,8f,8f,a#,f.,8a#,16a#,16c6,16d6,16d#6,2f6,8p,8f6,16f.6,16f#6,16g#.6,2a#.6,c#7,c7,2a6,f6,2f#.6,a#6,a6,2f6,f6,2f#.6,a#6,a6,2f6,d6,2d#.6,f#6,f6,2c#6,a#,c6,16d6,2e6,g6,8f6,16f,16f,8f,16f,16f,8f,16f,16f,8f,8f";
//char *song = "smario2:d=4,o=5,b=125:8g,16c,8e,8g.,16c,8e,16g,16c,16e,16g,8b,a,8p,16c,8g,16c,8e,8g.,16c,8e,16g,16c#,16e,16g,8b,a,8p,16b,8c6,16b,8c6,8a.,16c6,8b,16a,8g,16f#,8g,8e.,16c,8d,16e,8f,16e,8f,8b.4,16e,8d.,c";
//char *song = "smb3lvl1:d=4,o=5,b=80:16g,32c,16g.,16a,32c,16a.,16b,32c,16b,16a.,32g#,16a.,16g,32c,16g.,16a,32c,16a,4b.,32p,16c6,32f,16c.6,16d6,32f,16d.6,16e6,32f,16e6,16d.6,32c#6,16d.6,16c6,32f,16c.6,16d6,32f,16d6,4e.6,32p,16g,32c,16g.,16a,32c,16a.,16b,32c,16b,16a.,32g#,16a.,16c6,8c.6,32p,16c6,4c.6";
//char *song = "shinobi:d=4,o=5,b=140:b,f#6,d6,b,g,f#,e,2f#.,a,1f#,p,b,f#6,d6,b,g,f#,e,1f#.,8a,1b.,8a,1f#.,8a,1b.,8a,1f#.";
//char *song = "outrun_magic:d=4,o=5,b=160:f6,d#6,8g#.6,f6,d#6,8c#.6,d#6,c6,2g#.,c#6,c6,8d#.6,c#6,c6,8f.,a#,16c.6,1a#,f6,d#6,8g#.6,f6,d#6,8c#.6,d#6,c6,2g#.,c#6,c6,8d#.6,c#6,c6,16f.,16g#.,c6,2a#.";
//char *song = "Popeye:d=4,o=5,b=140:16g.,16f.,16g.,16p,32p,16c.,16p,32p,16c.,16p,32p,16e.,16d.,16c.,16d.,16e.,16f.,g,8p,16a,16f,16a,16c6,16b,16a,16g,16a,16g,8e,16g,16g,16g,16g,8a,16b,32c6,32b,32c6,32b,32c6,32b,8c6";
//char *song = "Wonderboy:d=4,o=5,b=225:f6,d6,f6,8d6,f6,32p,8f6,d6,f6,d6,e6,c6,e6,8c6,e6,32p,8e6,c6,e6,c6";
//char *song = "smwwd1:d=4,o=5,b=125:a,8f.,16c,16d,16f,16p,f,16d,16c,16p,16f,16p,16f,16p,8c6,8a.,g,16c,a,8f.,16c,16d,16f,16p,f,16d,16c,16p,16f,16p,16a#,16a,16g,2f,16p,8a.,8f.,8c,8a.,f,16g#,16f,16c,16p,8g#.,2g,8a.,8f.,8c,8a.,f,16g#,16f,8c,2c6";
//char *song = "dkong:d=4,o=5,b=160:2c,8d.,d#.,c.,16b,16c6,16b,16c6,16b,16c6,16b,16c6,16b,16c6,16b,16c6,16b,2c6";
char *song = "dkong:d=4,o=5,b=160:2c,8d.,d#.,c.,16b,16c6,16b,16c6,16b,16c6,16b,16c6,16b,16c6,16b,16c6,16b,2c6";

void setup(void)
{
  Serial.begin(9600);
  tone1.begin(8);
}

#define isdigit(n) (n >= '0' && n <= '9')

void play_rtttl(char *p)
{
  // Absolutely no error checking in here

  byte default_dur = 4;
  byte default_oct = 6;
  int bpm = 63;
  int num;
  long wholenote;
  long duration;
  byte note;
  byte scale;

  // format: d=N,o=N,b=NNN:
  // find the start (skip name, etc)

  while(*p != ':') p++;    // ignore name
  p++;                     // skip ':'

  // get default duration
  if(*p == 'd')
  {
    p++; p++;              // skip "d="
    num = 0;
    while(isdigit(*p))
    {
      num = (num * 10) + (*p++ - '0');
    }
    if(num > 0) default_dur = num;
    p++;                   // skip comma
  }

  Serial.print("ddur: "); Serial.println(default_dur, 10);

  // get default octave
  if(*p == 'o')
  {
    p++; p++;              // skip "o="
    num = *p++ - '0';
    if(num >= 3 && num <=7) default_oct = num;
    p++;                   // skip comma
  }

  Serial.print("doct: "); Serial.println(default_oct, 10);

  // get BPM
  if(*p == 'b')
  {
    p++; p++;              // skip "b="
    num = 0;
    while(isdigit(*p))
    {
      num = (num * 10) + (*p++ - '0');
    }
    bpm = num;
    p++;                   // skip colon
  }

  Serial.print("bpm: "); Serial.println(bpm, 10);

  // BPM usually expresses the number of quarter notes per minute
  wholenote = (60 * 1000L / bpm) * 4;  // this is the time for whole note (in milliseconds)

  Serial.print("wn: "); Serial.println(wholenote, 10);


  // now begin note loop
  while(*p)
  {
    // first, get note duration, if available
    num = 0;
    while(isdigit(*p))
    {
      num = (num * 10) + (*p++ - '0');
    }
   
    if(num) duration = wholenote / num;
    else duration = wholenote / default_dur;  // we will need to check if we are a dotted note after

    // now get the note
    note = 0;

    switch(*p)
    {
      case 'c':
        note = 1;
        break;
      case 'd':
        note = 3;
        break;
      case 'e':
        note = 5;
        break;
      case 'f':
        note = 6;
        break;
      case 'g':
        note = 8;
        break;
      case 'a':
        note = 10;
        break;
      case 'b':
        note = 12;
        break;
      case 'p':
      default:
        note = 0;
    }
    p++;

    // now, get optional '#' sharp
    if(*p == '#')
    {
      note++;
      p++;
    }

    // now, get optional '.' dotted note
    if(*p == '.')
    {
      duration += duration/2;
      p++;
    }
 
    // now, get scale
    if(isdigit(*p))
    {
      scale = *p - '0';
      p++;
    }
    else
    {
      scale = default_oct;
    }

    scale += OCTAVE_OFFSET;

    if(*p == ',')
      p++;       // skip comma for next note (or we may be at the end)

    // now play the note

    if(note)
    {
      Serial.print("Playing: ");
      Serial.print(scale, 10); Serial.print(' ');
      Serial.print(note, 10); Serial.print(" (");
      Serial.print(notes[(scale - 4) * 12 + note], 10);
      Serial.print(") ");
      Serial.println(duration, 10);
      tone1.play(notes[(scale - 4) * 12 + note]);
      delay(duration);
      tone1.stop();
    }
    else
    {
      Serial.print("Pausing: ");
      Serial.println(duration, 10);
      delay(duration);
    }
  }
}

void loop(void)
{
  play_rtttl(song);
  Serial.println("Done.");
  while(1);
}

Step 5: RTTL Tones (Songs)

In this section I will add  some RTTL songs. Feel free to copy and paste them. There are some websites that still provide RTTL Tones.
Just google using the letters RTTL (ex. starwars RTTL) This are the same ones found in the code.  
// A fun sketch to demonstrate the use of the Tone library.

// To mix the output of the signals to output to a small speaker (i.e. 8 Ohms or higher),
// simply use 1K Ohm resistors from each output pin and tie them together at the speaker.
// Don't forget to connect the other side of the speaker to ground!

// You can get more RTTTL (RingTone Text Transfer Language) songs from
// http://www.google.com

#include <Tone.h>

Tone tone1;

#define OCTAVE_OFFSET 0

int notes[] = { 0,
NOTE_C4, NOTE_CS4, NOTE_D4, NOTE_DS4, NOTE_E4, NOTE_F4, NOTE_FS4, NOTE_G4, NOTE_GS4, NOTE_A4, NOTE_AS4, NOTE_B4,
NOTE_C5, NOTE_CS5, NOTE_D5, NOTE_DS5, NOTE_E5, NOTE_F5, NOTE_FS5, NOTE_G5, NOTE_GS5, NOTE_A5, NOTE_AS5, NOTE_B5,
NOTE_C6, NOTE_CS6, NOTE_D6, NOTE_DS6, NOTE_E6, NOTE_F6, NOTE_FS6, NOTE_G6, NOTE_GS6, NOTE_A6, NOTE_AS6, NOTE_B6,
NOTE_C7, NOTE_CS7, NOTE_D7, NOTE_DS7, NOTE_E7, NOTE_F7, NOTE_FS7, NOTE_G7, NOTE_GS7, NOTE_A7, NOTE_AS7, NOTE_B7
};

//char *song = "The Simpsons:d=4,o=5,b=160:c.6,e6,f#6,8a6,g.6,e6,c6,8a,8f#,8f#,8f#,2g,8p,8p,8f#,8f#,8f#,8g,a#.,8c6,8c6,8c6,c6";
//char *song = "Indiana:d=4,o=5,b=250:e,8p,8f,8g,8p,1c6,8p.,d,8p,8e,1f,p.,g,8p,8a,8b,8p,1f6,p,a,8p,8b,2c6,2d6,2e6,e,8p,8f,8g,8p,1c6,p,d6,8p,8e6,1f.6,g,8p,8g,e.6,8p,d6,8p,8g,e.6,8p,d6,8p,8g,f.6,8p,e6,8p,8d6,2c6";
//char *song = "TakeOnMe:d=4,o=4,b=160:8f#5,8f#5,8f#5,8d5,8p,8b,8p,8e5,8p,8e5,8p,8e5,8g#5,8g#5,8a5,8b5,8a5,8a5,8a5,8e5,8p,8d5,8p,8f#5,8p,8f#5,8p,8f#5,8e5,8e5,8f#5,8e5,8f#5,8f#5,8f#5,8d5,8p,8b,8p,8e5,8p,8e5,8p,8e5,8g#5,8g#5,8a5,8b5,8a5,8a5,8a5,8e5,8p,8d5,8p,8f#5,8p,8f#5,8p,8f#5,8e5,8e5";
//char *song = "Entertainer:d=4,o=5,b=140:8d,8d#,8e,c6,8e,c6,8e,2c.6,8c6,8d6,8d#6,8e6,8c6,8d6,e6,8b,d6,2c6,p,8d,8d#,8e,c6,8e,c6,8e,2c.6,8p,8a,8g,8f#,8a,8c6,e6,8d6,8c6,8a,2d6";
//char *song = "Muppets:d=4,o=5,b=250:c6,c6,a,b,8a,b,g,p,c6,c6,a,8b,8a,8p,g.,p,e,e,g,f,8e,f,8c6,8c,8d,e,8e,8e,8p,8e,g,2p,c6,c6,a,b,8a,b,g,p,c6,c6,a,8b,a,g.,p,e,e,g,f,8e,f,8c6,8c,8d,e,8e,d,8d,c";
//char *song = "Xfiles:d=4,o=5,b=125:e,b,a,b,d6,2b.,1p,e,b,a,b,e6,2b.,1p,g6,f#6,e6,d6,e6,2b.,1p,g6,f#6,e6,d6,f#6,2b.,1p,e,b,a,b,d6,2b.,1p,e,b,a,b,e6,2b.,1p,e6,2b.";
//char *song = "Looney:d=4,o=5,b=140:32p,c6,8f6,8e6,8d6,8c6,a.,8c6,8f6,8e6,8d6,8d#6,e.6,8e6,8e6,8c6,8d6,8c6,8e6,8c6,8d6,8a,8c6,8g,8a#,8a,8f";
//char *song = "20thCenFox:d=16,o=5,b=140:b,8p,b,b,2b,p,c6,32p,b,32p,c6,32p,b,32p,c6,32p,b,8p,b,b,b,32p,b,32p,b,32p,b,32p,b,32p,b,32p,b,32p,g#,32p,a,32p,b,8p,b,b,2b,4p,8e,8g#,8b,1c#6,8f#,8a,8c#6,1e6,8a,8c#6,8e6,1e6,8b,8g#,8a,2b";
//char *song = "Bond:d=4,o=5,b=80:32p,16c#6,32d#6,32d#6,16d#6,8d#6,16c#6,16c#6,16c#6,16c#6,32e6,32e6,16e6,8e6,16d#6,16d#6,16d#6,16c#6,32d#6,32d#6,16d#6,8d#6,16c#6,16c#6,16c#6,16c#6,32e6,32e6,16e6,8e6,16d#6,16d6,16c#6,16c#7,c.7,16g#6,16f#6,g#.6";
//char *song = "MASH:d=8,o=5,b=140:4a,4g,f#,g,p,f#,p,g,p,f#,p,2e.,p,f#,e,4f#,e,f#,p,e,p,4d.,p,f#,4e,d,e,p,d,p,e,p,d,p,2c#.,p,d,c#,4d,c#,d,p,e,p,4f#,p,a,p,4b,a,b,p,a,p,b,p,2a.,4p,a,b,a,4b,a,b,p,2a.,a,4f#,a,b,p,d6,p,4e.6,d6,b,p,a,p,2b";
//char *song = "StarWars:d=4,o=5,b=45:32p,32f#,32f#,32f#,8b.,8f#.6,32e6,32d#6,32c#6,8b.6,16f#.6,32e6,32d#6,32c#6,8b.6,16f#.6,32e6,32d#6,32e6,8c#.6,32f#,32f#,32f#,8b.,8f#.6,32e6,32d#6,32c#6,8b.6,16f#.6,32e6,32d#6,32c#6,8b.6,16f#.6,32e6,32d#6,32e6,8c#6";
//char *song = "GoodBad:d=4,o=5,b=56:32p,32a#,32d#6,32a#,32d#6,8a#.,16f#.,16g#.,d#,32a#,32d#6,32a#,32d#6,8a#.,16f#.,16g#.,c#6,32a#,32d#6,32a#,32d#6,8a#.,16f#.,32f.,32d#.,c#,32a#,32d#6,32a#,32d#6,8a#.,16g#.,d#";
//char *song = "TopGun:d=4,o=4,b=31:32p,16c#,16g#,16g#,32f#,32f,32f#,32f,16d#,16d#,32c#,32d#,16f,32d#,32f,16f#,32f,32c#,16f,d#,16c#,16g#,16g#,32f#,32f,32f#,32f,16d#,16d#,32c#,32d#,16f,32d#,32f,16f#,32f,32c#,g#";
//char *song = "A-Team:d=8,o=5,b=125:4d#6,a#,2d#6,16p,g#,4a#,4d#.,p,16g,16a#,d#6,a#,f6,2d#6,16p,c#.6,16c6,16a#,g#.,2a#";
//char *song = "Flinstones:d=4,o=5,b=40:32p,16f6,16a#,16a#6,32g6,16f6,16a#.,16f6,32d#6,32d6,32d6,32d#6,32f6,16a#,16c6,d6,16f6,16a#.,16a#6,32g6,16f6,16a#.,32f6,32f6,32d#6,32d6,32d6,32d#6,32f6,16a#,16c6,a#,16a6,16d.6,16a#6,32a6,32a6,32g6,32f#6,32a6,8g6,16g6,16c.6,32a6,32a6,32g6,32g6,32f6,32e6,32g6,8f6,16f6,16a#.,16a#6,32g6,16f6,16a#.,16f6,32d#6,32d6,32d6,32d#6,32f6,16a#,16c.6,32d6,32d#6,32f6,16a#,16c.6,32d6,32d#6,32f6,16a#6,16c7,8a#.6";
//char *song = "Jeopardy:d=4,o=6,b=125:c,f,c,f5,c,f,2c,c,f,c,f,a.,8g,8f,8e,8d,8c#,c,f,c,f5,c,f,2c,f.,8d,c,a#5,a5,g5,f5,p,d#,g#,d#,g#5,d#,g#,2d#,d#,g#,d#,g#,c.7,8a#,8g#,8g,8f,8e,d#,g#,d#,g#5,d#,g#,2d#,g#.,8f,d#,c#,c,p,a#5,p,g#.5,d#,g#";
//char *song = "Gadget:d=16,o=5,b=50:32d#,32f,32f#,32g#,a#,f#,a,f,g#,f#,32d#,32f,32f#,32g#,a#,d#6,4d6,32d#,32f,32f#,32g#,a#,f#,a,f,g#,f#,8d#";
//char *song = "Smurfs:d=32,o=5,b=200:4c#6,16p,4f#6,p,16c#6,p,8d#6,p,8b,p,4g#,16p,4c#6,p,16a#,p,8f#,p,8a#,p,4g#,4p,g#,p,a#,p,b,p,c6,p,4c#6,16p,4f#6,p,16c#6,p,8d#6,p,8b,p,4g#,16p,4c#6,p,16a#,p,8b,p,8f,p,4f#";
//char *song = "MahnaMahna:d=16,o=6,b=125:c#,c.,b5,8a#.5,8f.,4g#,a#,g.,4d#,8p,c#,c.,b5,8a#.5,8f.,g#.,8a#.,4g,8p,c#,c.,b5,8a#.5,8f.,4g#,f,g.,8d#.,f,g.,8d#.,f,8g,8d#.,f,8g,d#,8c,a#5,8d#.,8d#.,4d#,8d#.";
//char *song = "LeisureSuit:d=16,o=6,b=56:f.5,f#.5,g.5,g#5,32a#5,f5,g#.5,a#.5,32f5,g#5,32a#5,g#5,8c#.,a#5,32c#,a5,a#.5,c#.,32a5,a#5,32c#,d#,8e,c#.,f.,f.,f.,f.,f,32e,d#,8d,a#.5,e,32f,e,32f,c#,d#.,c#";
//char *song = "smb:d=4,o=5,b=100:16e6,16e6,32p,8e6,16c6,8e6,8g6,8p,8g,8p,8c6,16p,8g,16p,8e,16p,8a,8b,16a#,8a,16g.,16e6,16g6,8a6,16f6,8g6,8e6,16c6,16d6,8b,16p,8c6,16p,8g,16p,8e,16p,8a,8b,16a#,8a,16g.,16e6,16g6,8a6,16f6,8g6,8e6,16c6,16d6,8b,8p,16g6,16f#6,16f6,16d#6,16p,16e6,16p,16g#,16a,16c6,16p,16a,16c6,16d6,8p,16g6,16f#6,16f6,16d#6,16p,16e6,16p,16c7,16p,16c7,16c7,p,16g6,16f#6,16f6,16d#6,16p,16e6,16p,16g#,16a,16c6,16p,16a,16c6,16d6,8p,16d#6,8p,16d6,8p,16c6";
//char *song = "smb_under:d=4,o=6,b=100:32c,32p,32c7,32p,32a5,32p,32a,32p,32a#5,32p,32a#,2p,32c,32p,32c7,32p,32a5,32p,32a,32p,32a#5,32p,32a#,2p,32f5,32p,32f,32p,32d5,32p,32d,32p,32d#5,32p,32d#,2p,32f5,32p,32f,32p,32d5,32p,32d,32p,32d#5,32p,32d#";
//char *song = "smbdeath:d=4,o=5,b=90:32c6,32c6,32c6,8p,16b,16f6,16p,16f6,16f.6,16e.6,16d6,16c6,16p,16e,16p,16c";
//char *song = "ducktales:d=4,o=5,b=112:8e6,8e6,16p,16g6,8b6,g#6,p,8e6,8d6,8c6,8d6,8e6,8d6,8c6,8d6,8e6,8e6,16p,16g6,8b6,g#6,p,8e6,8d6,8c6,8d6,8e6,8d6,8c6,8g6,8e6,8e6";
//char *song = "Zelda1:d=4,o=5,b=125:a#,f.,8a#,16a#,16c6,16d6,16d#6,2f6,8p,8f6,16f.6,16f#6,16g#.6,2a#.6,16a#.6,16g#6,16f#.6,8g#.6,16f#.6,2f6,f6,8d#6,16d#6,16f6,2f#6,8f6,8d#6,8c#6,16c#6,16d#6,2f6,8d#6,8c#6,8c6,16c6,16d6,2e6,g6,8f6,16f,16f,8f,16f,16f,8f,16f,16f,8f,8f,a#,f.,8a#,16a#,16c6,16d6,16d#6,2f6,8p,8f6,16f.6,16f#6,16g#.6,2a#.6,c#7,c7,2a6,f6,2f#.6,a#6,a6,2f6,f6,2f#.6,a#6,a6,2f6,d6,2d#.6,f#6,f6,2c#6,a#,c6,16d6,2e6,g6,8f6,16f,16f,8f,16f,16f,8f,16f,16f,8f,8f";
//char *song = "smario2:d=4,o=5,b=125:8g,16c,8e,8g.,16c,8e,16g,16c,16e,16g,8b,a,8p,16c,8g,16c,8e,8g.,16c,8e,16g,16c#,16e,16g,8b,a,8p,16b,8c6,16b,8c6,8a.,16c6,8b,16a,8g,16f#,8g,8e.,16c,8d,16e,8f,16e,8f,8b.4,16e,8d.,c";
//char *song = "smb3lvl1:d=4,o=5,b=80:16g,32c,16g.,16a,32c,16a.,16b,32c,16b,16a.,32g#,16a.,16g,32c,16g.,16a,32c,16a,4b.,32p,16c6,32f,16c.6,16d6,32f,16d.6,16e6,32f,16e6,16d.6,32c#6,16d.6,16c6,32f,16c.6,16d6,32f,16d6,4e.6,32p,16g,32c,16g.,16a,32c,16a.,16b,32c,16b,16a.,32g#,16a.,16c6,8c.6,32p,16c6,4c.6";
//char *song = "shinobi:d=4,o=5,b=140:b,f#6,d6,b,g,f#,e,2f#.,a,1f#,p,b,f#6,d6,b,g,f#,e,1f#.,8a,1b.,8a,1f#.,8a,1b.,8a,1f#.";
//char *song = "outrun_magic:d=4,o=5,b=160:f6,d#6,8g#.6,f6,d#6,8c#.6,d#6,c6,2g#.,c#6,c6,8d#.6,c#6,c6,8f.,a#,16c.6,1a#,f6,d#6,8g#.6,f6,d#6,8c#.6,d#6,c6,2g#.,c#6,c6,8d#.6,c#6,c6,16f.,16g#.,c6,2a#.";
//char *song = "Popeye:d=4,o=5,b=140:16g.,16f.,16g.,16p,32p,16c.,16p,32p,16c.,16p,32p,16e.,16d.,16c.,16d.,16e.,16f.,g,8p,16a,16f,16a,16c6,16b,16a,16g,16a,16g,8e,16g,16g,16g,16g,8a,16b,32c6,32b,32c6,32b,32c6,32b,8c6";
//char *song = "Wonderboy:d=4,o=5,b=225:f6,d6,f6,8d6,f6,32p,8f6,d6,f6,d6,e6,c6,e6,8c6,e6,32p,8e6,c6,e6,c6";
//char *song = "smwwd1:d=4,o=5,b=125:a,8f.,16c,16d,16f,16p,f,16d,16c,16p,16f,16p,16f,16p,8c6,8a.,g,16c,a,8f.,16c,16d,16f,16p,f,16d,16c,16p,16f,16p,16a#,16a,16g,2f,16p,8a.,8f.,8c,8a.,f,16g#,16f,16c,16p,8g#.,2g,8a.,8f.,8c,8a.,f,16g#,16f,8c,2c6";
//char *song = "dkong:d=4,o=5,b=160:2c,8d.,d#.,c.,16b,16c6,16b,16c6,16b,16c6,16b,16c6,16b,16c6,16b,16c6,16b,2c6";
char *song = "dkong:d=4,o=5,b=160:2c,8d.,d#.,c.,16b,16c6,16b,16c6,16b,16c6,16b,16c6,16b,16c6,16b,16c6,16b,2c6";


 Enjoy!! ;)

Step 6: Troubleshooting

1.  I can't hear the notes(songs) on the speaker.
A.  Double check the connections. If everything is well connected then it is a faulty speaker.
2.  Everything is connected right but I still don't hear anything.
A.  Remember to test (compile) the code before uploading it to the board. And if you copy a non
     RTTL tone(code) it would just not work.
3.  The code does not compile.
A.  Use Arduino 0023 software version. The Arduino software1.0 version has a lot of bugs (issues) when using Libraries
      and or compiling some codes (This is the version I have been using for the tutorials.
<p>You need this one also:</p><p>char *song = &quot;pacman:d=4,o=5,b=112:32b,32p,32b6,32p,32f#6,32p,32d#6,32p,32b6,32f#6,16p,16d#6,16p,32c6,32p,32c7,32p,32g6,32p,32e6,32p,32c7,32g6,16p,16e6,16p,32b,32p,32b6,32p,32f#6,32p,32d#6,32p,32b6,32f#6,16p,16d#6,16p,32d#6,32e6,32f6,32p,32f6,32f#6,32g6,32p,32g6,32g#6,32a6,32p,32b.6&quot;;</p>
<p>I like it! Here's a good one I found. Enjoy.</p><p>&quot;Let it be:d=4,o=5,b=90:16e6,8d6,c6,16e6,8g6,8a6,8g.6,16g6,8g6,8e6,16d6,8c6,16a,8g,e.6,p,8e6,16e6,8f.6,8e6,8e6,8d6,16p,16e6,16d6,8d6,2c.6&quot;;</p>
<p>I tried this code, but with arduino board it is working perfectly. But when i bootloaded on. The speaker is freakin' out.</p><p>Any idea?</p><p>my version of arduino is 1.0.5-r2</p><p>thanks for your help!</p><p>marC:)</p>
Great!, just what I was looking for, sadly I couldn't find the Tetris theme song.

About This Instructable

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Bio: Evo 8, Honda K, B Engines Mods
More by biomech75:Arduino thumbstick controller Arduino+Servo+Potentiometer Arduino Robotic Arm 
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