This is my "backard" airsoft field I am making in my grandparents ranch. It's a pretty good size, however it's great for my use (walmart airsoft guns). I'll be going over the field, fort, some games you can play, what to wear, how to make gear, and how to make teams.
Please leave comments if you have any questions or if you can think of any way to make my field better. I haven't started building mine, so any suggestions are welcome. Also, visit my website http://beginnerairsoft.yolasite.com/, where you can also write your own articles and reviews.
Step 1: The Field
The sketch of the field above is for the area I'm using, about 400 by 250 feet and with a small group (2-3 people per team). As you can see, there are already a few natural and man-made barriers (trees, canopy, chicken coop), but the rest are what we are going to build for it. Just check out the image where you can read what the things represent and maybe you'll get some ideas.
If you found the trash bag cover thing confusing, it is basically two 4 ft. sticks stuck in the ground about 5 ft. apart with a trash bag attached to each side. This works OK with kinda low fps guns, but if your gun shoots fast and rips through the plastic, use a tarp or blanket instead.
Step 2: The Fort
Step 3: Games
I have searched the web for games and even come up with my own for a small group for the field. (All the games follow the basic rules (See below) of airsoft. Some rules I've changed from the original game to suit a small group. If I've tweaked the rules, it should be mentioned on the description of the game. Also, if you make up you own variants or even a new game, post under comments.
Any hit to a person or gear (besides gun) counts as a hit and means you are out. All hits are shown by shouting "HIT" and raising the gun over your head. You must then walk directly to safety zone. You may not shoot or talk after you've been shot. Friendly Fire, or when you are hit by someone in your own team, counts as a HIT.
The objective of Deathmatch, or Free-for-all, is to be the last person standing. There are no teams or alliences in this game, only you and your gun. The game starts with player beginning at different ends of the field or spread out. There is unlimited ammo, but you only have one life. Last person standing wins.
2. Capture The Flag
The objective of this game is to capture to the other teams flag and bring it safely to your own fort. The flag must be placed in front of the fort and must be visible from all sides. When you carry the flag, at least half of it must be showing (you can't hide it in your pockets or other places). It you are shot, you must return to your fort where you may re-enter the game. You only have 2 lives. If a player drops the flag anywhere on the arena, any team may pick it up. Winner is the first team to place the opponent's flag next to their own.
3. Center Flag
This game is similar to capture the flag, only that there is only a single flag located in the center of the field. The objective is to be the first team to bring the flag safely to your fort. Flag rules are the same, hit rules are the same, just 1 flag in the middle of the arena.
4. Find The Sniper
This game might not actually work in this size area, but I'll add it anyways. The objective of this game is to find and eliminate the sniper. A player volunteers to be sniper and is given a period of time to hide while the remaining team members, or lets call them hunters, can form alliences or be solo while they search for the sniper. Hunters may not shoot each other. Each player only gets one life. You can decide if the sniper can move from place to place, or has to stay where they are hidden and cannot move around. The first person or "team" to shoot the sniper wins, or if the sniper shoots all the hunters, he wins.
This is a classic game with an airsoft twist. All player have a gun but only it can use theirs. The others may keep their gun in their holster, pocket, pack, or carry it on saftey. Someone volunteers to be IT and counts to 50 in a fort while the other players hide. When IT is done counting, he can go and look for someone to "tag" by shooting them. If a person is hit, they must yell "IT" and pull out their gun and take roll of it. The old IT must put away their gun and is now trying to get away from the new IT. You can play with no tag backs or not.
6. Duck Hunt
I found this game on youtube and was played (maybe made up) by DXTairsoft (check them out). There is one Hunter who must shoot from inside the fort. The rest of the players are Ducks and start off at the opposite end (or middle, depending how big the field is) of the field. The goal of the Ducks is to safely reach a special barrier, where they can safely "fly away" from the hunter and not be shot. The goal of the Hunter is to try to shoot as many of the ducks as he can before they reach the special barrier. If a duck is shot, he must yell "HIT", or if a duck reaches the special barrier, he yells "SAFE", and walks to the safety zone behind the hunter. If the hunter shoots 75% (Ex. 3 out of 4) of the ducks, he wins. If he doesn't, ducks win.
7. Bomb The Fort
This game I think I made up (if I didn't, please comment), and involves smoke grenades. The objective in the game is to "bomb" your opponents fort using smoke grenades as bombs. Before the game, you should make a perimeter around the fort so if the bomb lands within that circle, the fort is considered bombed. Each team starts off with 1 bomb and 2 lives. For safety precautions, you must yell BOMB before thowing a grenade so people that are in the way have time to react. The first time you are shot, you must go to you teams respawn point (probably the fort) before you may resume to the game. The second time you are hit, you go to the safety zone. If you are hit with possession of a bomb, you must drop it immediately, then either go to the fort or safety zone. A dropped bomb can be picked up by any team. If you throw a bomb and it does not enter or stay in the circle, you may not reuse it. You'll have to try to pick up the opponents bomb when the player is shot and the bomb is dropped. The team that successfully bombs the opponents fort wins. If both bombs fail to land in the perimeter of the fort, both teams tie.
Step 4: Guns
Since we are using walmart guns, they are all spring. I have to provide all the gear, so that's the best I can do. So far all I have for sure that will be used is the Crosman Pulse M74DP, a Cybergun Desert Eagle .44 magnum, a Compact .45, and I also might get the Crosman Stinger P311. Check out reviews on the guns I own as well as other beginner guns at http://beginnerairsoft.yolasite.com/reviews.php and send your own review.
Step 5: Ammo
Step 6: Clothing
Step 7: Gear
Step 8: Teams
I kinda have an idea on how to sort the people into teams ( see pictures for ideas). The skill is out of 3, 1 being low experience, 3 being high experience. Each team's total skill scores should be as even as possibe.
Another method for choosing teams (with a slightly larger group) involves a target at 20 feet and 1 gun. Every person gets 1 shot and they have to try to get as close to the bulls-eye as they can. After someone shoots, go up to the target and circle their shot and write the shooters name by it (this eliminates any confusion or arguments). After everyone has gone, the two people with the shots closest to the bulls-eye are captains, and the rest stand in a line waiting to be called on. The person that shot closer to the center picks first.