Introduction: Batch RPG Game

Picture of Batch RPG Game

Hello all.

So recently, I've been looking around for some things to do with the Batch Coding that Windows offers.

As the title suggests, I've embarked on the massive quest to make a good RPG with Batch. As of now, I am on Version 0.1.4.

Please Note: This is a work in progress.

:Features Planned:

6 Classes

-2 per base class. 2x Fighter etc.

-Map changing will be in a later update

Functioning Inventory for all characters.

-What the above means is that as you gain new weapons etc., your inventory will change according to your loot pickups.

Working skills and feats

Fully fleshed out Shops and Inns

Workable AI/NPCS

-No kill X for Y gold style quests if possible

As little grinding as possible

ADMIN panel to edit game files

Expansions

-Change maps, loot % starter inventory, etc.

:Features Implemented

1 workable class-Fighter

Base inventory set up

-No change due to loot pick ups yet

Base Map set up

Simple ADMIN panel set up

As you can see, I have a long way to go. Any advice that you may give me is always appreciated. I will keep this updated as best as I can.

Thanks,

Comments

mjr121 (author)2015-07-04

I'd have to find my old files. It's been awhile since I've done any work on this. I'll see what I can scrounge up

Antilion (author)2015-06-21

Ok so, I'm very interested on how made the classes, I am very new to coding so I've also been working on a RPG but I can't seem to get classes to work, so can you please post something that maybe I can use, I can give credit to you at the beginning and the end. P.S I am very new so please be nice :).

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Bio: Gamer by nature, coding is a hobby of mine. Even if its old school coding like batch.
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