First download blender from
Step 1: Opening
You are faced with a toolbar to the left an right, file operations to the top, timeline on the bottom, and the 3D view in the center.
Blender's default starting mesh is a cube, we will be demonstrating basic functions on this.
Step 2: Basic Navigation
To move up and down or to and fro, hold shift+middle mouse, and and move the mouse.
Use the scroll wheel to zoom in and out.
To select an object right click, to de-select right click away from the object.
To select multiple objects, hold "SHIFT" and select the objects.
To select everything press "A" or to de-select everything press "A"
Notice that when you select something, it will be highlighted orange.
Step 3: Object Mode and Edit Mode
This lets you select objects and move them around as you please.
This allows you to select individual vertexes, lines, and planes. you can modify the mesh in this mode.
to switch between these two modes you can either go down to the menu below, or just press TAB.
Step 4: Rotation Scaling and Translating
those are the Axes. The red arrow is the X axis, green is the Y axis, and blue is the Z axis.
These arrows allow you to move things more accurately.
There are three ways to do this, one is to simple right click and drag. Another is to just select the object and press "G"
Or, you can left click on the axis you want to move the object on, and drag.
Rotating is very simple, all you have to do is select the object to be rotated, and press "R"
If you want to rotate around a specific axis, first press "R" then "X", "Y", or "Z". Each letter corresponds to it's respective axis.
To scale an object, simply press "S". if you want to stretch an object along a certain axis press "X", "Y", or "Z", after pressing "S"
Step 5: The 3D Cursor
If you add an object, such as a cube or sphere, it will appear where the 3D cursor is.
Step 6: Adding a Mesh
Step 7: Selecting in Edit Mode
To switch, click the three buttons at the bottom.
Step 8: Merging
To do this, go into edit mode, select the vertexes you want to merge, press "W", then, merge.
Step 9: Extruding
to do this, select the thing you want to extrude, then press "E"
Step 10: Edge Loop Slide
to do this, press "CTR+R" and select the spot you want to cut, then it will allow you to slide that cut, then place it.
This is handy when you want to extrude only a certain part of a plane.
Step 11: Modifiers
Modifiers modify your mesh (go figure).
One that you will use often will be the "subdivision surface" modifier.
This modifier makes your model all smooth.
The modifier properties are in the right tool bar.