Introduction: Blink Ball LED
The LED Blink ball
I’ll add some clarifications after reading comments on various forums. It doesn’t need a 70Mhz ARM CPU, all it does is shift bits into a shift register, that’d be a total waste.
There aren’t 16 CPU’s.
the slices are designed to be either slave or master, just one ATMega328P chip, they’re chained together, each slice could be independent but it only needs one master.
charlieplexing wouldn’t have been better, it’d have increased the complexity of the board layout and the LED’s wouldn’t anywhere near as bright, the CPU would also need to be faster and its harder to do cool looking patterns, we’ve done a lot of charlieplexed projects.
charlieplexing is awesome within its field. ——————
We wanted to kickstart one of other projects at NullSpaceLabs but its a much more narrow field project and we’re going back and forth on what is best, working prototype or solidly laid out plans, partial prototype and partial laid out machine and software, with previous similar builds.
But while we ponder all of that, the blinky ball came from nowhere, its been a popular build at the space, and generated a lot of attention, but its an expensive one off build, so why not kickstart it to reduce costs. (one off’s in parts cost alone would be more than the the total cost of the kickstarter version)
The PCB’s have a dedication to the original ball maker, Nikolai, his is different to ours and ours is a scratch build .
It is split into 16 slices, each slice can operate as a slave or master, you just build one differently its powered by an ATMega328 so easy to use on avr studio/arduino etc. The master slice can be independent,
The bluetooth module is connected to rx/tx of the blinky so it can be remote controlled from anything with bluetooth SPP, unfortunately that means none jailbroken iPhones are out of the picture, you might be able to do something with xcode and your own phone, but i’m unaware of such a thing. Android is no problem, or meego/symbian/windows mobile etc. Windows/OSX/Linux are all fine too.
I made a simple app that pushes 8 bits (it scales it to 12 bits internally since that is the resolution the LED drivers can handle) via bluetooth and then when its received a push command or the buffer is filled the ball displays that frame of data. That makes it really easy to make patterns and so on.
The sample code on the ball just draws a few patterns, some of it uses modified octobrite code. You can do each led/slice individually by shifting a slice at a time, or the whole ball at once.
The accelerometer is the MMA TI 3-Axis we’ve used before, its SPI and easy to use.
A microphone is also available on an ADC to do sync with music etc ( also can be done remotely)
The ISP is broken out using out 6 straight pin format that we use on all our boards, it ‘ll work with just about any ISP, on Arduino you can bootload over the bluetooth with the right setup.
The battery is a really neat LiFePo4 unit that is much better than the Lithium Ion we’re used to seeing, it gives it a really great runtime of upto 10 hours, depending on brightness of the LEDs.
We’ve published all the information on the ball on our SVN as usual, the kickstarter is simply to get parts costs down and for us to figure out kickstarter. We’ve got five prototypes that are being slightly modified for easier build for the kickstart DIY version.
The ball works with TLC LED drivers that ‘shift’ the state of the LEDs down the ball, it’s a bit like a framebuffer in a computer you load up the pattern you want and refresh it to the chips and it’ll appear, there are 4096 levels of brightness.
Pictures and videos
Its hard to take still pictures of it, the LEDs look like they’re out, but its just the pattern
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