This is time, I am devloping a new game based in part on Football (american), but set in the near future, with less players and includes "power-ups".
This instructable will be a sort of development log where I shall hopefully put all of my notes on my processes in developing this game.
Let us continue....
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I want this game to be fast paced, but easy to play.
so:
No nasty calculations
Easy game dynamic
Keep it fun
only two players
Power-ups
It's a short list, but I hope to meet these criteria, However, they may change whilst in development.






































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Drop 2 to both: Stumble
Drop 3 to both: Fall
Drop 1 Atk: Distracted
Drop 2 Atk: Tired
Drop 3 Atk: Fatigued
Drop 1 Defense: Juked
Drop 2 Defense: Caught off Guard
Drop 3 Defense: Got Lost (or something to do with losing sight of the ball?)
Suggestions:
+ Change "Attack" to "Offense"
+ Possibly make some buff/debuffs do both, such as boost 2 atk and drop 2 def
By the way, it's spelled Caffeine*
I'll change add these and credit you with these cards!
(p.s. I can never spell caffeine without a dictionary handy)
Thanks for the comments and suggestions
Once a player loses all his/her health they will be substituted off.
Substitutions can only happen if a player is knocked unconscious
a substituted player will gain one (1) health point for each play - this means that you could end up fielding a partially injured player.
I was planning to have a preferred position for players (eventually) this will give the player a boost of stats in their preferred position.
Also, and I realize you just haven't gotten this far yet, but what happens when a player loses all of their health? Do you bring in new players? Or do you lose then and there?
Lastly, I have another suggestion: each player could have requirements to what position(s) they can play.