BrutalBall : A future sports customisable card game

 by undescriptive
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Welcome to yet another customisable card game instructable!

This is time, I am devloping a new game based in part on Football (american), but set in the near future, with less players and includes "power-ups".

This instructable will be a sort of development log where I shall hopefully put all of my notes on my processes in developing this game.

Let us continue....
 
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Step 1: In the beginning....

I want this game to be fast paced, but easy to play.

so:

No nasty calculations
Easy game dynamic
Keep it fun
only two players
Power-ups

It's a short list, but I hope to meet these criteria, However, they may change whilst in development.

jacobz_20 says: Apr 2, 2012. 11:59 AM
Boost 2 to both: Energy Surge
Drop 2 to both: Stumble
Drop 3 to both: Fall
Drop 1 Atk: Distracted
Drop 2 Atk: Tired
Drop 3 Atk: Fatigued
Drop 1 Defense: Juked
Drop 2 Defense: Caught off Guard
Drop 3 Defense: Got Lost (or something to do with losing sight of the ball?)
Suggestions:
+ Change "Attack" to "Offense"
+ Possibly make some buff/debuffs do both, such as boost 2 atk and drop 2 def
By the way, it's spelled Caffeine*
undescriptive (author) in reply to jacobz_20Apr 2, 2012. 4:26 PM
Great suggestions!

I'll change add these and credit you with these cards!

(p.s. I can never spell caffeine without a dictionary handy)
undescriptive (author) says: Apr 2, 2012. 4:25 PM
Hi,
Thanks for the comments and suggestions

Once a player loses all his/her health they will be substituted off.
Substitutions can only happen if a player is knocked unconscious

a substituted player will gain one (1) health point for each play - this means that you could end up fielding a partially injured player.

I was planning to have a preferred position for players (eventually) this will give the player a boost of stats in their preferred position.
jacobz_20 says: Apr 2, 2012. 12:04 PM
Expand on what you mean by "improve your play hand, or damage your opponent's hand too"
Also, and I realize you just haven't gotten this far yet, but what happens when a player loses all of their health? Do you bring in new players? Or do you lose then and there?
Lastly, I have another suggestion: each player could have requirements to what position(s) they can play.
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