Therefore, I recently I began to explore the use of 3D software to develop the sculptures I envision. This has proven very successful as a design tool because animating the sculpture allows me to see exactly how the sculpture will look when it is rotating. A 3D model also has the added benefit of being 3D printer build ready.
So, with the advent of powerful open source software such as Blender 3D, and affordable 3D desktop printers, a new generation of kinetic wind sculptures can be realized.
This sculpture requires a computer, 3D software and a 3D printer. The design is not limited to a specific size, which depends on the printer and/or the segmentation of the final sculpture. For this instructable I will show the design and pre-flight build process for a small kinetic wind sculpture, discuss adjustments to the design and then show an example of how to scale it up in size.
Here is an animation of the model I will be reviewing.