So you've been working in Illustrator, or some other design package, designing something cool and you want to do a quick mock-up to test the scale and functionality out...
...The idea may be in the early stages (or too large) to warrant a 3D Print, so perhaps consider using cardboard?
Having worked in concept generation departments in a few companies now, as a Design Engineer, I can say that these sort of 'quick & dirty' prototypes can really engage a team to make a decision, highlight a few critical functional/aesthetic flaws - or even just have some fun, as with this unapologetically retro BoomBox designed and built with my friends at Bare Conductive.
CONDUCTIVE PAINT AND WORKING UI/UX CONCEPTS:
You can just stick on some paper layout buttons - but in actual fact - Bare Conductive Paint (and the new Bare Conductive Touch Board on Kickstarter) allows you to make each of those black 2D buttons a programmable user interface - pumping out all sorts of sounds, via amazing surface-mounted speakers.
- Check out more Design Modelling ideas on my Instructables page or website.
- Take a look at the Conductive Paint and/or Speakers.
- Check out the UI/UX Controller Board - now on Kickstarter!
As well as helping some great friends out with this BoomBox, this is a pretty good demonstration of how to create impact quickly with a scale model. Sure you can add weight and other complexity later on, to make it more realistic, but really being able to feel the concept take shape in a matter of hours is really exciting for any creative team.
Hope the Instructable is clear and some of the design tips are useful.
Let me know how you get on!