This instructable will be on several process in creating ceramic forms that are initial made in Rino and finished with printed ceramic decals. The topics covered will be: modeling ceramic forms in Rino, milling forms in foam to the create moulds, creating plaster moulds, slipcasting/press moulding, firing, and ceramic decals. This guide will give a general overview of each step, I suggest further exploration into each specific topic. I will post links and resources that I used for further expansion on the process.

Step 1: Creating Ceramic Forms in Rino

There are many ways to create forms in Rino that will be able to become functional objects. It is important to think about the same ideas when related to form, as one does when making an object on the wheel or handbuilding. I think about profile, curves, and volume when creating my forms.

For vessel 1, I started out with creating a profile line for the form. From this it was a simple matter of using the "Revolve" command to create a 360 degree profile of the line. After this the last step is to "cap" the form so you can create a mould from the closed surface.

For vessel 2, I used polygons to create the forms. I took several polygons and layered them then "lofted" the sides. This created the polysurface vessel form that I wanted. I then used the "cap" command to seal the form.

From here I constructed planes for each vessel. These act as the place that the object will be milled out on. Each plane needs to have matching keys and have at least a 1.5 inch distance around the object for slipcasting.

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