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You know you can rotate 3D models in 3D software, but how about perspective movement in 2D?

What if I tell you that there is a way to use a sequence of standard transformations that most vector graphic programs offer (scale, rotate and skew) in order to facilitate perspective shifts?

I give you - Perspective Askew! A simple cheat sheet (the second image) for all your vector perspective needs!
(Why yes, of course I had to name it...)

As for how it works, check out the first image for a step-by-step example. Pick the transformation that you want in relation to your original, then work your way through the lines and perform the operations in sequence. All values are meant to be typed into the transformation dialogue and be executed as they are using defailt settings (at least in Inkscape). I have written out the direction for the 90° rotation so you can use the appropriate shortcut button rather than the transformation dialogue.

If you want a little more background, back in the day I used to design paper models for use in tabletop roleplaying, going by the name of Walking Papercut. To that end, I developed this chart (in the sense that I figured out the values - geometry got along fine without me before) in order to better illustrate the instructions for these models. I stopped doing them, but I came across this again and thought I would share it with you so others might benefit from this.

Thanks for checking this out! I would appreciate it if you shared this with your friends and checked out my other 'Ibles as well. Enjoy, let me know what you think and how you will use it, and remember to be Inspired!

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Bio: Remember to be Inspired! And remember to subscribe to my YouTube channel for a lot of stuff that does not make it here!
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