Commitment is a game consisting of foolhardiness and the general desire to damage one's self or surroundings...
Step 1: The History of Commitment.
This quickly became fun on lots of tracks and got to the point of a good game.
Later on we went cycling, in Belvoir forest soon after arriving I came to the top of a big steep hill with crazy bumps and turns, this was the point that commitment became the phrase of the day and a great sport.
The fact that I came flying down the hill and round bends suddenly to see a sharp right angle with river on the the outside was an interesting development, which lead to an advancement in the game where both drifts and tail slides where the only means considered acceptable for sharp corners...
Below is one of the birthplaces of commitment, to see why enter the main gate and go left, watch out for me...
Step 2: The Rules and Principles of Commitment...
In the case of using a racing game the car used should be twitchy, have a propensity to over steer and generally insane handling issues... In this case the game is played around high speed corners and in the most foolish manner possible, generally full throttle and correcting to stop a crash is considered pussing out...
In the case of real life playing of the game pussing out is considered to be going too slow, ie: normal speeds or just not enough to be anything silly, also slowing down before the corner is pussing out, unless it's really needed.
Though there isn't much of a point system of winner it works like so:
Points are awarded for:
- Acts of complete and utter insanity
- Taking things to the point of too far
- Ignorance of unknowns like foot deep puddles etc.
- Close calls
- Determination to hold a path
- Jumping over random objects like random mounds
Pussing out is called on when:
- A player goes too slowly for no reason
- Avoids a jump or other obstacle on open ground
- Puts their feet down for corners etc.
- Stops for any reason other than tiredness or impassable obstacles
Step 3: Other Suitable Vehicles for the Game.
- Skateboards and long boards, long boards more so since sliding is a possibility
- Go-peds, these things tend to feel like they're going down before they do so it makes them ideal
- Quads, granted it's dangerous by now
- Scramblers, though you'll basically be scrambling
- Rollerblades, wear full protection for that one, I can imagine pain...
- Any homemade vehicle
- Forklifts, granted it's bloody dangerous
- Crackheads, providing fast thrills at the expense of giving them crack.
Vehicles it's probably not safe to do this with
- Midgets, too low to the ground
- Most watercraft...
Step 4: Places for Play...
Forest parks and cycle tracks make good places, as do random forests...
other places like nature walks or even just any place where you can get to are good.
The main things a place should have are:
- Loose ground like gravel (for bikes etc. not boards...)
- Lots of corners
- Lots of height variations in the terrain (hilly for the layman)
Step 5: Ways to Play.
Generally taking off in a random direction shouting commitment seems to yield the most fun from this particular game...
Several things I would suggest to bring are a mobile, food and some plasters and stuff like that, you don't fall as much as you expect to but flying through areas like forests at great speed tends to leave you cuts up all over, especially when jumping directly through a tree...
As a last note, do play safe and always be aware of your surroundings for things like traffic, human or otherwise, make sure where you play isn't private land, if it's no bikes but everyone does don't be too much of a nuisance and you wont get bothered, if it's private land check for permissions...
Enjoy playing the game, which is also known as:
- Oh balls (During play)
- Super happy crazy fun time sport achievement crazy day. (Japan)
- Raptors! (Isla Sorna - Had to consult my brother for that name, if you get it you're a geek...)
- Taco'd (generally end of play)