Creating Tileable Textures With Gimp

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Introduction: Creating Tileable Textures With Gimp

Here Is The Result

Step 1: Creating the Image

Download And Open Up Gimp

Once Gimp Loads Click FILE > NEW

Step 2: Making Plasma

On The New Image Window

Click FILTERS > RENDER > CLOUDS > PLASMA

Step 3: Making Plasma 2

On The Popup Just Click OK

Step 4: Black and White

Now We Make The Image GRAYSCALE

Step 5: Adding Colour

Now We Can Choose Our Own Color For The Texture.

And Then To Save Thats It.

Step 6: Now Make It Tilable

Click FILTERS > MAP > MAKE SEAMLESS

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    4 Comments

    Cool instructable! :) FYI, A lot of sources recommend that you use powers of two, e.g. 256, 512 or1024, for textures, especially if they're going into a game.

    Also, this method will result in very obvious repeating patterns especially when using a small tile size tile over a large area, which may or may not be what you want:

    foo.jpg

    this is awesome i will be making more of my own textures now!!!

    Didn't knwo about the Make Seamless tool, very handy.

    wow. this is a simple yet ingenius way to make tileable textures. as im workingon starting the begginning of a game, this technique will be extremely useful for texturing things. just a shame you dont have more comments :( james waples, 14 ps. hope i start a trend :P