Remove these ads by
Signing UpStep 1: Get Xcode
If you want to develop apps for iOS, you need the SDK, which is provided with Xcode. Xcode only runs on Mac OS X (yes, Apple is doing that on purpose), so if you are running a windows (or linux, or pretty much any non-Mac OS X) operating system, you have a couple options:
1. Get a mac, by far the easiest, but it can be rather expensive.
2. Find a friend with a mac, if they are nice, they'll let you use it for programming, you should warn them, however, that programming takes a long time.
3. Give up, Those are your legal options, there are some other options that are either illegal, or are in the gray area (meaning it's debatable whether or not it is illegal), so I am not mentioning them, you want to know them, find them yourself, I won't be responsible.
Now that's settled, onto the IDE. Go to the mac app store (available in mac os x 10.6.8 and later) and search Xcode. It's the first option, click on it. Download it, it's a lengthy download, ~4 Gb, so if you have a slow internet connection you may want to consider doing something else while it is downloading.










































Visit Our Store »
Go Pro Today »




Can the Xcode be run on an iphone or IPad? With a big screen and keyboard attached it could be an option I'm guessing. Second question is once you've written this app, how do you publish it? Say you have one of those super expensive MAC and wrote this app then how do you get it on to your Iphone and run it?
I'd like to see a simple app with a button that did something, i.e. turn the LED on and off just to see how you would interface with the iphones hardware.
Thanks again fella.
Now, can I mess with the RF output to unlock my car, Only My Car.
I don't want to sell or provide the Xcode to anyone.
Is this possible ??
A
But if you want your app in the AppStore, you need to be in the program.
best regards
Martin
Nice Iabble for an app introduction mon
Championx5
In your case I recommend Construct 2 http://www.scirra.com/construct2
its originally free and when your "app" is ready then you may decide to use either of the licenses they offer. In my case I just upload the finish product as a web app to my server for testing up til i'm happy with it.
Cheers and happy hunting/programming/iabbling or whatever...-ing :)
Thank you!!
Who's with me, lot's I'll bet!, erm a few maybe?!
I really suggest if you plan on doing more of these, you get WAY more in depth or just don't do it at all. You're just going to confuse and frustrate people who are new to programming for this reason.
If your instruction was pointed at people who know coding, then why on earth would you do something this basic? In this case it would have been better to make a simple button that turns the camera light on.
I did want to let everyone know that there is an alternative to Apple hardware so you can use cheaper Windows computers and run Mac OSX to program your iOS apps.
Its called "Hackintosh" and if you do an Internet search on that term alone, you will find the information necessary to determine which computer processor, video card and memory requirements to succeed. I have never done it myself, but have read several sites' worth and it seems fairly straightforward.
It's a list of iOS dev solutions for Windows. I use one on this list, Titanium Studio by Appcelerator and it's great... It's an Eclipse based IDE... Also, if you have Flash of Flex CS5.5 or higher you can use the built-in iPhone Packager... Marmalade is another good solution: http://www.madewithmarmalade.com
It's actually quite easy to build a mobile web app using HTML5, CSS3, and JavaScript and package and deploy it to iOS... Regardless of platform, legally... The only part you NEED OS X for is to submit the app... But there are services that can do the submission for you...
Thanks!