The first thing I did with this was make a simple 3D Tic Tac Toe Interface. If you want to start with a working demo, the code is available here, just drop the folder "TicTacToe3D" in your Processing sketches folder.
Three helpful things that the Tic Tac Toe code demonstrates:
- Linearizes the raw data. The charge time actually follows a power law relative to distance, so you have to take the square root of one over the time (i.e., distance ~= sqrt(1/time))
- Normalizes the data. When you start up the sketch, hold the left mouse button down while moving your hand around to define the boundaries of the space you want to work with.
- Adding "momentum" to the data to smooth out any jitters.