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I'm a pinball fan from way back, but pinball machines are so expensive, and need a lot of maintenance. With the creation of software such as Visual Pinball, Future Pinball and Hyperpin, Digital pinball cabinets are a reality, and can be made quite cheaply. the advantage of digital pinball is that it's cheap to maintain, relatively cheap to build and you can have as many tables as have been created. A number of people have built cabinets, and the Hyperpin Forums are a great place to get all the information. Here's a step by step on how to configure the software, build the cabinet and wire it all together.

you will need:
- A computer. 1 Gig of Ram is OK, but 2 is ideal. you'll need a pretty decent graphics card with dual monitor capabilities and a pretty decent processor - a fast dual core is better than a not as fast quad core, as the software only uses 2 cores anyway. Most people say Windows XP is best.
- the software: Visual Pinball is the emulation software, and the front end that dresses it up and makes it playable on the cabinet is hyperpin.
- A monitor for your playfield - I wanted to keep costs down, so I went with a smaller option - a 24" Asus monitor. If you want to replicate the size of a real pinball machine, a 37" LCD TV is your best bet.
- A monitor for the backglass - I went with a 19".
- timber - I used 19mm MDF.
- A keyboard encoder. the i-pac is your best bet, available here in Australia, and here in the USA.
- arcade buttons and wire. I used 6 buttons, each coming with it's own microswitch. wiring kits save a lot of hassle crimping connectors on wires. they're available at the above links.

these are the key components, but there are plenty of smaller things I use along the way.
 
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Step 1: Setting up the monitors.

monitors 1.tiff
the first thing you need to do is configure the monitors. this is pretty easy. On Windows XP, go to control panel/Appearance and Themes/Change the screen resolution. Click "identify" to make sure your playfieild monitor is 1 and Backglass monitor is 2. then click on monitor 2 and check "extend my windows desktop...". then set the resolution for both screens to the true resolution of monitor 1 (1280x1024 is a safe bet). make sure monitor 2 is on the left of monitor one.
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SimpleinSeattle says: Mar 14, 2011. 8:59 PM
Video is private.....
tbarklay (author) in reply to SimpleinSeattleMar 14, 2011. 9:10 PM
fixed.
nickels in reply to tbarklayFeb 1, 2013. 2:09 PM
Video is gone - account terminated
nick.mod says: Jan 20, 2013. 9:29 AM
mr tbarklay...i was looking despertly, forum by forum to build a virtual pinball ...i visit the side by luck,and thank god,i read the information that you give at last i will be start to built a vp machine i hope to succeeded..thank you so much...Got bless you!!!!
kpomerleau says: Jan 3, 2013. 11:17 AM
Great job! Gonna do this myself also, should be a lot of fun.
jhubbard6 says: Nov 9, 2011. 8:11 AM
How about the folding legs that supports those long, white plastic tables. Those things can take alot of weight, and should be easy to convert to your table.
ginger20037 says: Jul 14, 2011. 1:33 PM
Okay, that is awesome
tinker234 says: Jul 2, 2011. 6:01 PM
wow be better than my star galky pinable machine broken
Leezarts says: May 22, 2011. 7:44 PM
Perhaps building a receiving socket into each corner to receive square stock steel legs which you could store in the case from the rear when not being used?
koklay2014 says: Apr 20, 2011. 1:07 PM
I don't know if this goes without saying but do you need to adjust the side panels and front panel if used a 37' play field was used? Thanks and this is a GREAT IBLE!!!
tbarklay (author) in reply to koklay2014Apr 20, 2011. 2:12 PM
Thanks. Yeah, the best way to do it is get your playfeild monitor first, measure it all out (i'd remove the bezel if your going for a tv) and then build the cabinet accordingly.
koklay2014 in reply to tbarklayApr 26, 2011. 5:43 PM
You say you use six buttons but the building the cabinet diagrams it seems more like seven and could you tell what these buttons are assigned to?
tbarklay (author) in reply to koklay2014Apr 26, 2011. 7:05 PM
yeah, sorry it is seven.
Left and right flippers
start/enter
escape
plunger
credit
instructions
knexgunlot says: Apr 6, 2011. 6:57 PM
to think today's arcades would be more digital like this pinball machine
Leemister says: Mar 28, 2011. 3:18 PM
Can you email me alot more details? Like how much it costs and stuff. My email is, lee_fesler@yahoo.com. THANKS!!!
tbarklay (author) in reply to LeemisterMar 28, 2011. 4:46 PM
the trouble is, it all depends on what you decide to use. what size and brand of monitors, what computer components, etc. I built mine for about $450, but that doesn't include the computer. I advise you to jump on e-bay, as well as arcade supplies stores and see what you can get. if you have any specific questions, let me know or check out the hyperpin forums. Here's a full list of what you will need:

- a computer or computer components: motherboard, min. 1 gig Ram (preferably 2), NVIDIA graphics card with at least 512mb ram, minimum 40gig Hard drive, reasonably speedy dual core processor, at least 400m power supply.
- a widescreen monitor for the playfield - mine is 24"
- a standard screen for the backglass - mine is 19"
- an ipac2 keyboard encoder
- arcade buttons and microswitches - I use 6 - left flipper, right flipper, start, escape, plunger, credit and instructions
- wire - you can by it in packs with switch connecters already attached.
- computer speakers
- 120mm computer fans - I used 3.
- timber - I use 19mm mdf
- brackets to attach you backglass monitor
-pcb mounts to mount your keyboard encoder
- screws
- power drill
- 25 and 28mm spade bits
- circular saw
- sander
-paint
Leemister in reply to tbarklayMar 29, 2011. 12:03 PM
THANKS VERY MUCH!!! I was going to build this for my Dad. He is a Pinball freak and he will go crazy when he sees it. THANKS AGAIN!!!!!
tbarklay (author) in reply to LeemisterMar 29, 2011. 1:21 PM
If you have any questions, let me know.
Leemister in reply to tbarklayMar 29, 2011. 2:15 PM
I will with no hesitation!
nickhallen says: Mar 27, 2011. 3:14 PM
Are the back glass images included in the fullscreen table files or do you find those separately? Great build I've found the forums and begun collecting parts.
tbarklay (author) in reply to nickhallenMar 27, 2011. 9:38 PM
no, you get them separately. the go to ...hyperpin/media/visual pinball/backglass images. theres a good list of full screen tables with links to tables and media downloads here: http://www.hyperspin-fe.com/forum/showthread.php?t=4614

and you can download media packs straight from visual pinball here (but they count as part of your daily download limit, so get as many from the hyperpin threads first): http://www.vpforums.org/index.php?automodule=downloads&cmd=viewcat&cat_id=35
pliuo says: Mar 20, 2011. 9:41 AM
How much does this about cost?
tbarklay (author) in reply to pliuoMar 20, 2011. 1:22 PM
it depends on a lot of things. size of monitors, weather you get them new or second hand, what computer components you get, etc. here's my breakdown:
computer: I used a 3 year old computer I had just replaced so it didn't really cost my anything. I think a keen ebayer could pick up all the components for under $450.
playfield monitor: $215
backglass monitor: $49 (second hand)
keyboard encoder: $55 (they're cheaper in the US)
buttons and wire: $45
mercury switches: $16
timber: $35
fans: $12
everything else (paint, hardware, surge protector, etc): $40

total (without computer): $457
zack247 says: Mar 17, 2011. 9:06 PM
how did you find a widescreen monitor so... wide??
i mean, thats a pretty wide screen for a widescreen monitor...

But nonetheless i too love pinball, and im probably going to try something like this on a smaller scale.
tbarklay (author) in reply to zack247Mar 17, 2011. 10:28 PM
pretty sure it's a standard 24". may be it just looks wide in the photos.
zack247 in reply to tbarklayMar 18, 2011. 4:32 PM
no, its a widescreen monitor, general monitors are more square.
tbarklay (author) in reply to zack247Mar 18, 2011. 6:13 PM
That's what I meant - a standard 24" widescreen :)
zack247 in reply to tbarklayMar 20, 2011. 12:50 AM
ok. i misunderstood. my apologies.
apothus says: Mar 14, 2011. 9:55 PM
i understand most pinball machines just use a simple weighted pendulum that swings inside a conductive ring, similar in function to the "dont touch the wire" skill testers Surely that would be easier to setup than a mercury switch?
tbarklay (author) in reply to apothusMar 14, 2011. 10:17 PM
Not necceserily. The advantage with a merc. Switch is they're cheap, you can wire them straight into the keyboard encoder and the ones I bought mount straight onto the inside of the cabinet - no fuss. My only concern is finding the balance between to sensitive and not sensitive enough. I'll let you know how it goes when I get them.
apothus in reply to tbarklayMar 14, 2011. 10:35 PM
Possibly, i just have a thing for big heavy mechanical things. Id love to rebuild and older electro mechanical.

this is the tilt system inside our road show machine we have at home. the connections should be the same as the mercury switch.
http://static.howstuffworks.com/gif/pinball-machine-pendulum.gif
tbarklay (author) in reply to apothusMar 15, 2011. 12:28 AM
I guess for me space is a big issue as well. there's not much of it inside the cabinet, and mercury switches are small. If the suck, then yeah, I'll go for a tilt-bob, but at this stage the mercury switches seem the best option for my cabinet.
dirtmover in reply to tbarklayMar 18, 2011. 5:16 AM
Mercury switches? pendulums? Shouldn't you be using an accelerometer?
tbarklay (author) in reply to dirtmoverMar 18, 2011. 2:23 PM
mercury switches are by far the cheapest option. I put them in yesterday and they work a treat!
coryalex says: Mar 18, 2011. 1:42 PM
You've inspired me! Even though I'm an arcade game collector and pinball enthusiast, emulated pinball has totally slipped under my radar. I must build one of these for my gameroom! Thanks for publishing this!
xvicente says: Mar 18, 2011. 5:30 AM
"Pintendo" is the most funny word I heard in my life!
SHIFT! says: Mar 15, 2011. 4:44 PM
SWEET Job! Please post a video of it in action!
tbarklay (author) in reply to SHIFT!Mar 15, 2011. 5:33 PM
there's a video here: http://www.youtube.com/watch?v=aX2ik8TjjB0
not the best quality, but gives you the general idea.
srilyk in reply to tbarklayMar 17, 2011. 4:34 PM
What would be cool? Solenoids on the table that would fire when you hit a bumper, or when you flip the paddle....
droler says: Mar 17, 2011. 3:54 PM
I posted to Usenet in February 2000, that this would be something that would make a pinball sim more realistic and was SHOT DOWN! Good to see it finally become financially and technologically feasible. Search rec.games.pinball and feasible and "neko" for the post.
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