Introduction: Direct Digital Synthesizer Based on Plain Arduino
Microcontroller is meant to control stuff and not to generate periodic
signals - for this propose we would use a dedicated hardware - something like Atmega328 and AD9850.
But on the other side this might be an interesting project - not very useful, but at least we can manually build DDS and get good understanding of its functionality. The basic idea of such synthesizer is to create a software loop where each iteration will output single point of particular wave. Higher amount of points within single period increases resolution and reduces frequency - due to limited processing power.
There is also a good motivation to optimize the code - each extra operation consumes CPU cycles and decreases maximal output frequency.
Step 1: Generated Wave Signals
Step 2: Wave Generator
Arduino does not have Digital to Analog Converter - there is only PWM generator, but in order to generate smooth wave we need stable analog voltage. Common pattern to solve this problem is to take a few digital outputs and connect them together trough voltage divider - you can see that on schematics in the right bottom corner. We are using Arduino's digital output D0-D7 because they are all managed by single register (Port D). This means that we can change value of all 8 bits (D0-D7) with single assignment, for example: PODTD = B10000001 would set D0 and D7 to 1. This also means that mapping between byte value and analog output is linear. Attached images contain examples that I've measured using oscilloscope:
Step 3: Configuration
There are four buttons:
- Frequency Up - increase frequency
- Frequency Down - decrease frequency
- Delay Step - value of the step for frequency change
- Select Wave - you can choose from from sine 120, sine 360, square and saw Reaction on buttons is handled by interrupts, so that the main loop can concentrate on generating high frequency wave.
Step 4: Frequency Adjustment
There is a small catch... single press on Frequency Up does not
necessary change the frequency by one hertz, but it changes the amount of wasted CPU cycles per step .... I will try to explain this from the beginning:
as you remember we are generating wave by going over pre-calculated table - each byte in such table will be assigned to PORTD and this happens within a single "step". In order to plot wave we have to go over whole table, once we are done, we have to start from the beginning. In order to change frequency, we have to alter time for each step - this is the only possibility to proportionally scale up he whole wave. The smallest amount of delay in our case is the single CPU operation - it's called NOP and it takes 1327 nano seconds - NOP itself is quicker but I've also considered time required to call a method.
For example single period of sine consist of 120 steps, increasing delay by one, would add one NOP operation to each step, meaning that single period would take additional 120 * 1327ns.
The good news is, that LCD display always displays correct frequency in hertz, only pressing Up and Down buttons changes it by few hertz. The bottom line of LCD display shows period time in nano seconds.
Step 5: Code Optimization
My first version has used Arduino API and I was getting about 150Hz for
sine with 120 steps - final optimization went up to 5,6KHz. I've used interrupts to handle input from buttons, direct registry access, removed all unnecessary method calls, reduced size of a variables - like from 16 to 8bits and finally exchanged floating points with integers.
There is always a tradeoff - code readability had decreased, direct access to registers is also tricky, because they can be used for different proposals. Arduino API takes care of all those problems, but it need few extra CPU cycles.