The game of semi-realistic warfare in which you create a battle scene at night in a forest with your Boy Scout Troop.
I know my past versions of this have been a little vague, but this one will take me more than 30 minutes to make.
In this version, you will use flashlights as weapons. This is similar to manhunt as one of my friends said, while another compared it to night time ranged warfare.
I will be presenting this at my next Troop campout. Please dont put me into a state of hiding with extremely harsh comments, I'm trying my best here people.
Step 1: Call to Arms: the Selection of Flashlights and How to Choose Sides.
The Armament selection is difficult at best. OK, here's how it goes, it all depends on how you want to fight.
Class I: I have 1 Class I light in my personal armoury. The first picture shows my light.
These lights are great all-rounders and are perfect standard infantry lights. They have great range and weight, but are only allowed to fire as fast as you can click them.
Class II: These lights are rarely found. They are light machine guns. Fast, light, and strong, these lights are best for the defender. The only downside is that they have a small range.
This is picture #2.
Class III: Smaller versions of the Class I. Pic # 3
Class IV: These are the Heavy Weapons of Flash Wars. They are big, short and stocky. They can only fire once every 3 seconds and take literally 2 seconds to reload. Picture #4.
Class V: These are the optional lights. These are the Spotlights that are VERY expensive, VERY long range and can fire once every 10 seconds. No Picture.
Class VI: These are the pistols, short range and light. Picture numero 5.