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Flashlight tag

Step 15How does it work?

How does it work?
How to play?


Flashlight tag

Each player gets one (thing we just made) on his person and a flashlight. You go somewhere where it is dark. (A dark sports field or woods or something where they can safely run around in the dark)
When you are in the dark, everybody turns on his device.
When the game starts the players try to shine their flashlight on the hole in the device of an other player. If it is a hit, the LED will light up for 3 seconds and the device will not record other hits in this 3 seconds. When the time is up, everybody comes to the leader. (be sure that you don't turn off the device and you stay in the darkness)
If you push the window (and by that the push-button) the device will flash the LED as many times as that person was hit.
The person with the least hits wins. The person with the most hits had probably the most fun.
Now you can turn off the device and it will reset itself. If you don't turn it of it will continue counting on top of the score you already had.


Who has the best

Now I've made this, I come up with more uses. If you ever been on a camp with 8 year old boys (or older) you probably noticed that they can't help showing of. One of the things they love to show of is the brightness of their flashlight. The question now is: Who has the brightest and by that, best flashlight?
Now it is easy to figure this out once and for all!

You put the flashlight-tag devices in a field: one at 2,5 m, the next at 5, then 10, 15, 20 m and so on. (depending on how many you've made)
If your light beam can reach them with enough power, they will light up, so now it is easy to see how far you come. 


More uses?

Can you come up with more games or other uses for this device? Let me know in the comments.


Have fun!

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Author:kenyer(Technisch Speelgoed)
I'm a social-worker, working with 16 - 23 year-olds. I used to be a printer and I worked voluntarily in Romania for a couple of years. One day a week I have a toy-store in technical toys. I have this ...
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