Trick 1: Spelling Bee (Starting on Step 1)
Trick 2: Guess the Card (Starting on Step 8)
Trick 3: 4 Jacks (Starting on Step 15)
Trick 4: It's a Snap (Starting on Step 22)
1 Standard Deck of 52 Cards (No Jokers)
Step 1: First Trick: Spelling Bee
Step 2: Preparing the Deck
1. Start by removing thirteen cards from the deck. One of each number making sure that they are not all the same suit.
2. Now, arrange the cards from the top card down in this order: Three, Eight, Seven, Ace, Queen, Six, Four, Two, Jack, King, Ten, Nine, and last Five.
Note: This means five should be on the bottom of the set of thirteen cards.
3. Place the thirteen cards on top of the rest of the deck.
Step 3: Shuffling the Deck
Step 4: Removing the "Randomly" Arranged Cards
Step 5: Spelling Out the Cards
Step 6: The Reveal
Step 7: The Reveal, CONT'd
It is possible to go until all 13 cards are laid out, but the trick can become repetitive and long.
Step 8: Second Trick: Guess the Card
After a seemingly random series of stacking cards you will eventually "guess" an unknown card and impress the audience.
Step 9: Shuffle the Deck
Step 10: Creating the Stacks
2. Turn over a card face up on the table (if the first card drawn is a King put the card randomly back in the deck and flip another card).
3. Count cards (in your head) up to 13 from whatever number card was first flipped and place them face up one by one on top of the first card. i.e. if 4 was first flipped, another 9 cards would be put down. Ace is considered 1.
4. Once the “13th” card is placed down flip the entire stack over.
Step 11: Creating Multiple Stacks
6. Continue step 5 until as many full stacks can be completed. If the final stack cannot be fully completed put the remaining cards to the side upside down.
Step 12: Pick the 3 Stacks
8. Have them arrange the 3 stacks side by side and then put the remaining stacks, and any extra unstacked cards from your side pile, into a singular pile face down.
Step 13: Count 'em Up
10. (In your head) add up the numbers of the two face up cards and add 10 to that number. i.e. An Ace and a 6 would give 7 then adding 10 would give 17.
Step 14: The Reveal
2. Keeping a fluid motion from the previous step count out the number of cards remaining.
3. The number counted in 2 (above) is the middle card! Tell the audience what you "sense" it is and flip it over.
Keeping a fluid motion throughout the entire trick is vital. You do not want the audience thinking you are counting cards, but rather just putting down cards into random stacks and sweeping through the remaining cards in the deck.
Step 15: Third Trick: 4 Jacks
Step 16: Preparation
This needs to be done before you go to show this trick to anyone.
You need to remove the four jacks from the deck, fan them out so you can see all four, and then place 3 cards on top of the top jack, but directly behind it so that the audience cannot tell they are there.
Step 17: Story and Beginning Placement
Tell the audience about how the four jacks are best friends, and they are going to rob a bank together.
To rob the bank, they are going to break in from the roof.
Set the jacks and three extra cards in a single stack, it is no longer necessary to have them separated.
Place this stack, on top of the rest of the deck, with the three extra cards on the very top (this is crucial, this step IS the trick).
Step 18: Placing the Cards
Take the top card off the deck, explaining that the Jack was searching the first floor of the bank, and place the card near the bottom of the deck.
Placing the Second Card
Take the next card off of the top of the deck, explain how the next Jack is going to search the second floor, and place the card somewhere in the middle of the deck.
Placing the Third Card
Take the final random card off of the top of the deck, and explain how the third Jack is going to the vault, and place the card towards the top-- but far enough down that it does not get put into the middle of the actual Jacks (now the top four cards in the deck.
Step 19: Showing Off the Last Jack
Tell the audience that the fourth Jack is the lookout, and therefore is staying on the top of the deck. Show the top card to prove it to the audience.
Step 20: The Cops Are Coming!
Tell the audience all of this, then have the final Jack knock on the roof. Tap on the top of the deck four times.
Step 21: The Getaway and Checking the Deck
Show off the four Jacks running away by flipping them one at a time from the top of the deck.
Checking the Deck
Allow someone in the audience to search the deck, to make sure you did not insert extra Jacks into it.
Step 22: Setting Up
Step 23: Setting Up 2
Step 24: Setting Up 3
Step 25: Holding the Cards
-- Place your index and middle fingers on the bottom of the front card
-- Place your thumb on the corner of the back card
Step 26: Create a Distraction
--This step and the next step should be done simultaneously
Step 27: Making the Card "Disappear"
Step 28: Finishing the Trick
-- The technique and timing of this trick takes a lot of practice. You will probably not get this trick right on the first try. Practice, practice, practice.
Step 29: Usability Survey
Or just comment! Thank you.