Introduction: Hidden Scavenger Hunt
The project is a game with hidden objects that have clues leading to another. It's a scavenger hunt for hidden clues and objects that lead to something big in the end. It is a 5-10 minute game that looks for hidden objects and is meant for people of all ages.
Lay a door mat outside of a room. Place a sticky note on the door with a message that indicates clues leading for the player to look under the door mat. Have the message say "You should always wipe your feet on the door mat before walking in." That will give an indicate the player to look around and eventually they will look under the door mat.
Lay a key under the door mat with an additional sticky note saying "Take this note to the recycling bin" That is an easy note just to get the game started. Place a sticky note inside the recycling bin. Have the note say "The next note is in the marker color that is the same as the sun." The player will look for the marker box and look in colors red, orange, and yellow but they will find the note underneath the red markers.
Place a sticky note inside the recycling bin. Have the note say "The next note is in the marker color that is the same as the sun."
The player will look for the marker box and look in colors red, orange, and yellow but they will find the note underneath the red markers. Have it say "By turning on the light the next note shall be visible." The players will automatically look up at the light but it will take them a couple seconds or minutes to realize they should turn on a lamp.
Place another sticky note on the inside of the lamp shade and have it say "It felt hot getting this note didn’t it? I think you need a mint to cool down a little bit." When the players find the lamp and realize that it's on the inside of the lamp shade, it will lead them to find mints.
Get an empty Altoids mint box and place a sticky note and have it say "I think it's TIME for you to find the next note. Players will look at their phones, watches and when they check out the clock, they will find another note behind the clock.
Have a note behind the clock that says "Choose a Lollipop". They will have to choose a lollipop from a basket or bin that should be hung up somewhere in the room desk and if they get one that has a colored tip, they win.
Let the player pick out a lollipop from the basket and they can't look.
If it is a lollipop that has a colored tip like this, the player gets to win all the lollipops inside the basket. If not, the player loses.