Introduction: How to Make a Stickman in Pivot Stickfigure Animatior!
Hello again, I'm here again with the Pivot Stickfigure Animator. Instead of animating, I'm here to show you how to make your own stickman!
Step 1: Step 1: Opening the Window.
The first step to making your own stickman is opening the 'Stick Figure Builder' window. You can find this under the file option and pressing 'Create Figure Type'.
Step 2: Step 2: Building the Figure.
Now when you open up the 'Stick Figure Builder' window, you'll see this. Don't be frightened by the buttons.
Step 3: Step 3: the Backbone
Think of your stickman as a skeleton. All skeletons have a backbone. The backbone is what will give your stickman most of it's movement.
The button with 2 line segments is the duplicate button. It duplicates the selected line segment (blue line). Now that you have your second line segment, you want to click on the red dot (joint) to attach it to the first segment.
Step 4: Step 3.5: Length
If you want to change the length of your line segment, you can go to the 'Options' tab and click 'Edit Mode'. You'll know 'Edit Mode' is active when it has the check mark next to it.
Now, move your segments around, experiment with what you like and don't like. We all have different preferences.
Step 5: Step 4: Thickness.
Now that you've played around with the edit tool, and found something you like, it's recommended you turn it off for the time being.
Now it's time to experiment with the thickness of your stickman. You can change the thickness of the line segment selected with the arrows above the 'duplicate' button. I personally prefer 13 for the basic stickman.
Step 6: Step 5: the Legs.
The top button will add line segments to your figure. With this you will be able to add the legs, arms, neck, and feet.
The legs aren't a necessity for a stickman, but are highly recommended. Legs can be experimental as well. You can have them however long you want them to be. For thickness, I generally have them 3-4 pixels larger than the body.
The forelegs should be a little shorter that the thigh, and the foot should be much smaller than both thigh and foreleg.
Step 7: Step 6: the Arms.
The arms are super simple stuff. Make them however long you desire them to be, and make the forearm a little smaller.
Step 8: Step 7: the Neck.
A neck isn't necessary for a stickman, but I like to put them for realism. :) The neck can be any size you want it to be, but for this stickman, it's the size of two feet segments, and 2 pixels thinner than the body.
Step 9: Step 8: the Head
The button below the first one will add circle segments instead of line segments. You can use this for the head. The head should be a reasonable size that corresponds with the body.
Now you can either fill the head in, or leave it the way it is.
To fill it in, add a line segment from the top of the head or the neck to fill in the hole, then blow it up so it covers the hole, but not too much that it's bigger than the head. Next, press the button below the 'duplicate' button. This makes a segment 'static' instead of 'dynamic'. Static means that the joint will not appear when yo are animating, and the head will remain filled.
Step 10: Part 9: Options.
Now you that you're stickman is done, you can either add him to the animation right away, or save him, and use him for later. I recommend that you 'Save As' before adding him into the animation.
Step 11: The Product.
Congratulations! You've made it to the end. I hope I've taught you a thing or two about making a stickman. :)
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