If you'd like to learn more about the project in general, you can do so at the Wiremap website.
This instructable will show you how to build your own Wiremap from scratch.
Before we begin - let's just make sure that your computer system will run the programs that I've built. For windows users, download the following:
For mac & linux, download the following:
Then, go to http://www.processing.org and download the program. Processing will allow you to run the programs in the zip.
Windows - open calib_64 -> application.windows -> calib_64.exe. If you see a bunch of multicolored lines going across your whole screen, you're good.
Other OS - open calib_64.pde with processing. If you see a bunch of multicolored lines going across your whole screen, you're good.
Press escape to exit the program.
Step 1: Understanding the Main Concept
In regular situations, the projector hits a surface at a given distance. Pretend there is a screen at the line labeled "mapline" that the projector is hitting. Now, take that screen and cut it up into a bunch of vertical strips. By moving some strips closer towards the projector, the projector effectively projects in 3d space.
The projector is fed by a computer that has the depths of all the vertical strips memorized. Through this, we can build digital 3d objects in real space.
Learn about your projector.
Figure out how many wires you want in your wiremap.
Trace out the layout of your projection on some foam core.
Mark where you want your wires to go on that foam core.
Drop thread through those spots
And run your program