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How to Create a Good N Level

Step 8Tile Editing: And So, It Begins

Tile Editing: And So, It Begins
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  • level_1.jpg
  • level_2.jpg
  • level_2_b.jpg
  • level_3.jpg
The images of this and the next few steps are a chronological photo-documentation of the editing process and should give you some insight as to how it goes down.


When you start designing a level, you need to have some idea of the general flow of the level in terms of gameplay. How do you want the player to progress through the level? Do you want to make an open-ended level, which has several "solutions", or do you want to direct the player through a specific path?

You don't need to have it all figured out, but you do need to have an idea. Creating N levels is iterative, so expect to revisit your level design several times before it's finished.


Start with the tiles. If you have no tiles, it's really hard to know where to place objects!

It's best to begin with an idea of a specific shape, move/technique or tile-type you'd like to highlight. Design a level with a purpose so you can be sure you're staying on track.
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Author:metanet
An Independent game developer based in Toronto.