How to Design a Low Poly Bunny Rabbit

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Introduction: How to Design a Low Poly Bunny Rabbit

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The above funny, cute and easy to make Bunny rabbit was designed in under 20 minutes in SelfCAD. You can give it to a friend as a gift. Sign up or sign in to SelfCAD now to get started on this fresh and exciting step by step article.

Step 1:

  • Prepare a picture of the bunny rabbit and use the Reference image tool to add the image in the Workspace.
  • After importing the image in the workspace, it's the time now to start modeling the low polly bunny rabbit.
  • To begin, select the cube from the basic shapes section and set the width, height and depth to 50, 20 and 20 respectively and then finalize the model.
  • Using the Move tool from the Transformations section, move it to the bottom of the reference image as shown in the second image above and create the required size of bunny rabbit from it.

Step 2: Creating One by One Layers

  • Select the Extrusion tool from the tools section and set the length to 20 then click Apply.
  • After extruding, select the top polygons of the model using the Polygon Selection tool.
  • Select the Scale tool and use it to scale the top section to be as shown in the first image above.
  • Select the Move tool and move the model until it reaches the middle section of the reference image and apply extrusion again.
  • Select the top section again and scale it using the Scale tool after applying extrusion.
  • Using the Polygon Selection and Edge Selection tools select the edges and move them to correct the necessary edges according to the reference image as shown in the 3rd image above.

Step 3: Creating the Ears

  • To create the ears, use the polygon selection and extrusion tools.
  • In the process, rotate the polygons using the Rotation tool to shape the ear.
  • Use the Move and Scale tools to resize the ears.
  • Create the second ear using the Extrusion and Polygon Selection tools and scale and move it to be the same size as the first ear.
  • Select and delete the reference image.

Step 4: Transforming the Model

  • Select the polygons and create paws.
  • Select the extrusion tool from the tools section and apply. Do the same on both sides.
  • Check the video above to learn how to achieve that.

Step 5: Creating the Legs

  • Select the front section using the Polygon selection tool.
  • After selecting, click Extrusion tool from the tools section and apply and move it using the Move tool.
  • Select the Taper tool from the Advanced transformations section and make sure Bottom option of origin option is selected.
  • Continue modeling with selection and transformation tool.
  • Do the same when modeling hands.
  • Continue refining the entire shape using the selection tool.
  • Resize the ears using the scale tool.
  • After modeling the model, you can make it smooth using the Round object tool found in the tools section.
  • Watch the video to learn the process easily.

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