Hey, I'm a big fan of Fallout too! But PIP-Boys don't look anything like this! Trust me, I know. This is a prototype that just takes design cues from both versions of the Pip Boy and also some elements from the computer terminals in the games.
But wait! If you can make this much, why not just go ahead and build the 2000 or 3000A models? I'm not just going to buy a plaster cast of the FO3 PIP-Boy 3000 Clock and slap an iTouch in there. My goal is a functional device, not something that just looks functional. I do really want to make one of the models from the game, but until my budget expands, bringing completely accurate copies of the devices into reality is beyond my reach. On that note, should I win, making the PIP-Boys will be significantly easier. I've been planning my own open source hardware business for a while now, and a 3D printer or decent camera would help immensely. Vote for me and I promise you won't be disappointed.
So grab a seat, pop the cap off an ice cold Nuka-Cola, and enjoy the Instuctable. By the end, you'll have hopefully learned a lot more and will be able to design and build your very own Personal Information Processor Boy.
For those interested in getting started on the build, skip ahead to the section labeled Hardware.
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Signing UpStep 1: History and Features
How did I go from staring at a few pictures of devices on a computer screen to holding a real device in my hands? Persistence, a clear schedule, and plenty of hot glue. By now, I think I've put about 200+ hours since November (not to mention the countless hours I spent playing Fallout 3 and New Vegas in the name of "research" ;). I broke down the project into major chunks and set aside certain tasks to be accomplished daily. I broke my tasks into two main categories: software and hardware. From there, I broke down everything into smaller chunks, coding a function here, adjusting the layout of a speaker there and so on. This helped me to avoid much of the mental fatigue and frustration that can come from building an intensive project. My daily goals were straightforward and reasonable for me to accomplish, and seeing the small leaps of progress were a confidence boost that made everything seem more manageable. But that's not to say that I was perfect in my execution, quite the opposite. Many times I procrastinated for days at a time. I encountered software bugs that stumped me for hours. I simply stared at my screen many times, boggled at some hardware design problem, but I didn't stop. My new favorite quote, which really applies to almost every aspect of life is, "Don't give up what you want most, for what you want now." It's short and simple, but it strikes me pretty deeply. I want most to improve as an artist and engineer, to create ever more amazing designs, and to have my very own PIP-Boy, despite my urges to browse Reddit, watch Netflix, or sleep in. With the money I've spent on research and design over the last six months, I could have bought myself a shiny new iPad, but I can't buy the satisfaction of knowing I took my desire and brought it into reality. It honestly may not look like much, but this little green box is far more valuable to me than the cost of it's parts.
Okay, enough motivational mumbo jumbo, so what can the prototype PIP-Boy 2000+ do? Although many of the functions of the devices are purely for game mechanic reasons, there are still quite a few functions useful to those of us in the real world. Here's a list of in-game features (based off of FO3 and FNV) and their status in development:
Automapping and waypoint navigation: (Partially Complete) Waypoints and simple GPS navigation is relatively easy, automaps without advanced laser rangefinders/sonar is not possible . Currently only latitude, longitude, heading, speed, altitude, and number of satellites used are displayed.
Moral status and local reputation: (Not Implemented) These can't be automatically gauged, but the graphics would be trivial to add.
External interface to computers: (Partially Complete) The device must be disassembled in order to be reprogrammed, and no local data downloading is available for the time being. It would be neat to stick a decently sized flash drive in there, and even better if that information or the file system could be read on-screen.
Real-time health monitoring and feedback: (Not Implemented) there's certainly no way to measure the health status of specific body parts or automatic notification of addiction, but I suppose the next best thing might be to add a heart rate monitor, although this would require the external chest strap. An accelerometer/pedometer to gauge steps taken and as a simple fitness measurement wouldn't be too hard to add too.
Inventory status and item condition: (Partially Complete) I see no way for this to be automatic, but this version has RFID-reading capabilities, so some form of inventory management would be possible with unique tags for items, however crude.
Character level and experience: (Partially Complete) As the only real world task the PIP-Boy can be aware of is discovering a new location, that is the only way to "gain experience." Although purely for fun and no practical reason, I could set this to gain experience/levels by traveling and have the user get to distribute skill points. Of course, you could always cheat since you have access to the code and could have whatever stats you wish, but that's no fun ;) Perks are not implemented.
Ambient radiation measurement and level of irradiation: (Partially Complete) There is a small working Geiger-counter module, but this is also for fun and should by no means be used for situations in which serious radiation detection is necessary. Measuring how much of a dosage you have absorbed in RADs is also impractical.
Flashlight:(Complete) Just like in the game, the prototype has an "overbright" mode, although the LCD is not terribly bright, it does glow decently. For another version, I'm considering just popping in some high-power LEDs for some serious luminosity.
Time stopping/auto-targeting: (Not Implemented) Although awesome, V.A.T.S. is, for many reasons, ridiculously fictional, but I'd be interested to see what could be done with an IMU and a web cam/Kinect sensor strapped to a "weapon" pointed at a specially colored or marked target. I imagine a computer could determine the probability of a hit based on the current vectors of angle and acceleration of both the weapon and the target. This couldn't be handheld, but would make for an interesting computer vision project.
Wrist-mounted: (Not Implemented) This version is handheld
Data storage and playback: (Not Implemented) No internal storage or audio playback for now, I've already designed holotape cases, but it's too cost prohibitive to make them the way I want to make them for now.
Radio: (Not Implemented) This will be added at later version.
Clock with date and time: (Not implemented) Time and date can be read from the GPS, but I plan to use a RTC for when the GPS is disabled.
Screensaver: (Partially Complete) It doesnt come on automatically, but you can switch to a mode that displays the falling bomb screensaver that is pretty much identical to to the graphic from the first two games.
Unlimited battery life: (Not Implemented) If only fission batteries were real! This version runs on 6 humble AAs.












































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How much did it cost you to make this?
Oh, Do they have any way of contact? Like a webpage or something like that? Thanks for answering :)
By the way, I want to make my own PipBoy but it's a little hard to find the materials in Argentina :P, Not to mention the costs.
Anyway, thanks for sharing this, I will keep coming once a week to see how it goes :D. (I did a very simple "pipboy-like" wristmounted audio recorder I used as a diary haha. I used an old walkman, maybe you could use something like that?)
-Oblidemon-
Btw that sounds pretty cool. Do you have your project documented anywhere?
I have been looking at this project, wanting to start making something like this, I was thinking of using a .30 cal ammo can and attaching two speakers to the back, with the screen and gadgets in the front, with the vault tec symbol. I want to call it the "Pip-boy 1500", since I plan on making a film based in the early fallout universe, There is just one problem, I am essentially a mentally retarded chicken at this kind of stuff, I want to make something like this, but I am not sure I can do it with the information you have provided, I would like to make something at least half as awesome as this project you have created.
Thank you for the hope of making something like this in the future.
Glad I could be of some inspiration! An old ammo can would make a sweet project case for another proto-pipboy! Wish I'd thought of that. And not to worry, it doesn't take considerable skill to do most of this. I started from virtually no experience with programming and electronics a few years ago to making stuff like this, but now there are even better tutorials and products to make building this kind of stuff cheaper and easier than before! Send me a private message regarding your skill level and project budget and I'll guide you from there. The world needs more Pip-Boys and I'd gladly help you with your goal!
Can I use this Display Module: µLCD-32PT(SGC)? I can't find uLCD43 in my country=(
love the idea for this and for the heart rate could you not use a device that measures pulse and calculates beats per minute?
also do you know of any good instructables about basic computer programming? tutorials? i'm pretty keen to learn about them but no one is willing to teach :(
some time in the not so distant future i may have a crack at this project but based on one of the computer terminals you see in the game :)
Not sure about Instructables, but there are plenty of people and places around the net who have this stuff available for free. If you really want to get into programming, Python is a great start. Most of the concepts learned for the language are useful in many other languages too. Here's a great resource on learning Python that is highly recommended:
http://learnpythonthehardway.org/book/intro.html
Awesome that you're interested in the terminals too. I had wanted to build a miniature working version for some time, but I've got many other projects ahead of it. A guy on Reddit made a highly accurate emulator of the hacking game in java. You can play it online here:
http://mitchellthompson.net/demos/terminal/
And here is his source code (for when you're up to speed on programming and want a reference for how the terminal might work:
https://github.com/leonsbuddydave/F3Hacking
Hope this helps. Stay safe in the wasteland fellow wanderer!
Thank you for this research material
I'm working my way through it in between shifts lol
and good luck with the pip boy projects (and others i'm sure are awesome!)
:)
I had an idea about the heart rate monitor. It may not be as accurate as some other options, but there are the metal sensors on a treadmill's handlebars. Something like that could get a heart rate from your hands while holding the device.
I'm not sure if it would work, but it is still a potential idea.
I would love it if someone actually made a product similar to a pipboy or all those other wrist-mounted computers you see in sci-fi's, I guess it's basically an iphone or smartphone or whatever but with a theme the whole way through the app stuff :P
I love the way you've implemented real word devices to replicate what I think is one of the best pieces from a game :D
http://learn.adafruit.com/adafruit-ultimate-gps/arduino-wiring
Hope this helps! Let me know if you have any other questions.