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How to Make an Atari Game

Step 9Wrapping Up the Details

Wrapping Up the Details
Once you create and publish a game, you will have reached a certain cult status among the retro-gaming community. There are a few places around the interwebs where you can sell your games and such. If you've taken the time to learn Assembly and code one game, you've done the hard part, so have fun with it! It's time to get started on your second project, since you've no doubt had a ton of ideas since you started coding.

Also, one other thing I would like to encourage you to do is to share your code with the community. While this does mean that people can use it to make a ROM for themselves of your game, the community still does a pretty good job of supporting homebrew authors through game sales too. Some people won't buy the game without playing the ROM anyway. Of course this is your personal decision, some people feel that creating a game for the community is enough reward for them. This has been instructable numero six, please vote for me if you enjoyed it!
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1 comment
May 25, 2010. 5:01 PMparski says:
 This Instructable has inspired me to program an Atari 2600 game as my third year project wich is a huge part of my grade. Lovely guide!
Nov 30, 2010. 3:27 AMparski says:
Absolutely! I'm working on a Snake clone at the moment because I don't think I could handle anything more complex right now. I have not been updating my journal ofter at all, but today is my last school day which means the project period at my school has startet, so updates will come often. You can find the journal here:

http://programmingatari.wordpress.com/

Remember that it's for school, so I write perhaps a bit more than necessary since my project mentor isn't very tech savvy at all.

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Author:yokozuna
Whoever first said "sticks and stones can break my bones, but words can never hurt me" obviously never attended a ninja poetry slam.