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How to build a Multi-Touch surface

Step 4Modify the camera

Modify the camera
 In order to pick up infrared light the PS3 Eye camera will need to be opened up and modified.  A PS3 Eye camera is used since it is a) cheap and b) supports  a high resolution (640x480) at 60 fps.  This speed and resolution are perfect for a multi-touch surface since they provide the detail needed to pick up small blobs and the speed to make gestures appear smooth.

In order for the PS3 Eye camera to work, the IR filter needs to be removed and an IR bandpass filter needs to be put in its place.  The IR bandpass filter ensures that only the IR light with the utilized wavelength makes it into the system.  Therefore it is important that the IR bandpass filter's centering wavelength matches that of the IR LEDs present in the IR strip used for illuminating the surface.  A video guide created by Peau Productions for modifying the PS3 Eye camera can be found below.

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14 comments
Sep 5, 2011. 8:03 AMaismail6 says:
some one please respond? how manny layers of arcylic do i have to use ?
Dec 4, 2011. 6:28 PMfredbana says:
three see step 5
Oct 7, 2010. 8:10 AMDHaworth says:
So, I got the PS3 Eye camera and the IR filter from Peau Productions. Peau productions says the filter will rest on the camera sensor, so don't screw the screws tight, just snug.
My question is, won't this shift cause the camera to be out of focus?
May 9, 2010. 3:15 PMtonwac01 says:
can u just use any camera; like a webcam?
Apr 28, 2010. 12:15 PMtechnoguy94 says:
Couldn't you just use a Wiimote, since it already tracks up to 4 IR points?
May 6, 2010. 8:45 AMhovis says:
Having worked with Wiimotes as IR cameras for a while, I'm pretty certain that you haven't.  I don't want to be rude, I just also don't want you to confuse people - so please allow me to clarify the points you've made and add some more useful information.

The wiimote is an active IR receiver and only works when IR light is shined directly into it.
Wrong.  The IR camera on a Wiimote will pick up any IR light source available.  Warm light-bulb reflections in glass are enough to register.

Also the wiimote's bluetooth interface will not be fast enough to get very smooth movement.
Wrong.  Having used the bluetooth connection for whiteboard and head-tracking, it is more than fast enough for real-time tracking of blobs.  (Think about it, it's more than fast enough to track the games, isn't it?)

For a table like this the contrast is not nearly enough to use a cheap receiver like a wiimote.
I think it could work, considering some of the very faint IR sources I've used in the past.  If someone in the Willamette Valley (OR) has an FTIR, I would be happy to test this with you. (ftir-wiimote@piratesofpacifica.com)

The real limitation for using a Wiimote as your IR camera is that the Wiimote pre-processes the blobs, and is limited to tracking 4 blobs at a time.  (The Wiimote simply passes 1-4 X,Y coordinate pairs, measuring blob strength from 1-6.
  This means:
1> You'll never get more than 4 touch points.
2> You lose all ability to calibrate the camera/blobbing algorithm.

I do not recommend trying to build a table using a Wiimote camera, but if you have one lying around already, and you don't mind taking the time to hook it up (GlovePIE?), maybe you can make it work.
Apr 17, 2010. 12:23 AMisracg says:
 Why do i have to modify the camera? i can see it IR light just fine.
May 6, 2010. 8:52 AMhovis says:
jck112 is correct.

The goal of the bandpass filter is to only allow the correct "color" (frequency) of IR radiation (light) through to the camera's sensor.  This is especially important because we're projecting a lot of visible light at the rear projection screen, and that will totally drown out any IR touch-blobs from the FTIR (IR touch screen).
Apr 18, 2010. 12:29 PMisracg says:
 Yeah, but cant i just use the negatives(iR filter) on top of the lens?? that way i get the same effect.

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