Eric J. Wilhelm is the founder of Instructables. He has a Ph.D. from MIT in Mechanical Engineering. Eric believes in making technology accessible through understanding, and strives to inspire others ...
Eric J. Wilhelm is the founder of Instructables. He has a Ph.D. from MIT in Mechanical Engineering. Eric believes in making technology accessible through understanding, and strives to inspire others to learn as much as they can and share it with those around them. Read about Instructables' history: http://www.instructables.com/id/How_to_Start_a_Business_1/ and meet the others on the Instructables team [http://www.instructables.com/about/ .
In addition to his doctorate, Eric earned his SB, and SM degrees in mechanical engineering from MIT, where he developed methods to print electronics and micro-electromechanical systems using nanoparticles. He co-founded Squid Labs http://www.squid-labs.com, an innovation and design partnership, and a number of Squid Labs spin-off companies including Potenco http://www.potenco.com, producing a human-powered generator for cell phones and laptops; Makani http://www.makanipower.com, an energy company seeking to harness high-altitude wind; and OptiOpia http://www.optiopia.com, developing low-cost portable vision-testing and lens-fabricating devices.
Eric has been recognized as one of the top innovators under 35 years old by Technology Review :http://www.instructables.com/community/Eric_wins_TR35_Innovation_Award/, and was awarded the National Inventors Hall of Fame Collegiate Inventors Award for the development of a printing technique used to create patterns in films of nanoparticles or polymers with resolutions reaching into the 10's of nanometers.
Contact him at his Instructables profile by clicking the "Private Message Me" button, or by guessing his email address @instructables.com (it's easy).
You can also follow his work here by clicking the "subscribe" button, or on Twitter http://twitter.com/ericwilhelm or Facebook http://www.facebook.com/ewilhelm
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16,000 children dead/day * 19 cents (enough to feed a child for a day) = 3,040 USD per day are needed to save every child on earth from starvation.
Now, if we multiply 3,040 USD by 364 days, then that is only 1,106,560 USD per year that would be enough to save all of the world's starving children.
In 2006, over $11,600,000 million dollars were raised in the United States during the "30 hour famine" event. There's plenty of charity going towards world hunger, the problem is that the food isn't getting to where it needs to go, which is a political issue.
"Every day, more than 16,000 children die from hunger-related causes--one child every five seconds"
Taken from: http://www.bread.org/learn/hunger-basics/hunger-facts-international.html
Also should be noted that large portions of this aren't due to strict malnurishment but to diseases that would perhaps be survivable to someone with the proper diet. Again not trying to say that we are in a good situation, just pointing out you aimed a bit high.
I thought the same thing when I read that part. Fortunately, someone with more understanding of Adam Smith seems to have gotten some influence in the project, and the wikipedia page about olpc (http://en.wikipedia.org/wiki/One_Laptop_per_Child) now includes this information:
"While the OLPC originally planned to make the laptop available only through governments, Negroponte has indicated that they may partner with well known brand-name manufacturers to create a commercial version. Selling for about $225, this would subsidize units in the developing world."
Given the capability, the price point looks too high, but it's a step in the right direction. As you commented, even without any direct subsidy, just selling gobs of them a nominal profit would increase production, lower per-unit cost, and pay for the overhead of operations.
Re: Westfw's comment about electronic education textbooks. There's an excellent idea. One possibility for a jumpstart might be to take out-of-print and no longer protected textbooks and scan/OCR them. Then post them to a wiki (perhaps wikipedia-simple) where domain experts could edit and revise. The really big task of getting started would be done quickly, and cooperative editing could quickly bring out-of-date text up to date.
http://school.discovery.com/
http://www.cosmeo.com
I see that someone has already added the Universal Nut Sheller to the OLPC group. Is there anything else that we need to do?
Also I have a suggestion, what if Instructables started a whole seperate part of their website that was solely geared towards Open Source Appropriate Technology (OSAT) (my term for our tech) for developing countries. They could enlist the efforts of many NGOs, some suggestions are:
Full Belly Project- http://www.fullbellyproject.org
Appropriate Infrastructure Development Group- http://www.aidg.org
Design That Matters- http://www.designthatmatters.org
MIT D-Lab- http://web.mit.edu/d-lab/
Mayapedal- http://www.mayapedal.org/
Kickstart- http://kickstart.org/home
Inveneo- http://www.inveneo.org/
et al.
This would result in an online network to create technology that could literally save the planet, and it could be broadcast via the OLPC program and its country repositories.
Oh right, there's the small matter of translation.
Well, they're still good sources of ideas. Logic trainers like Rocky's Boots, or a physics-updated version of The Incredible Machine, would be a good start. The Maxis Sim games weren't all good, but some of them taught good concepts about supply and demand, limited resources, and stuff like that.
Feistyfeline, I've done a lot of the same thinking, about distributed offline content where machines swap bits when they're in range. It offers few advantages over just bundling a bigger hard drive, unless one of two things are true:
1: You need *lots* of devices in range at the same time. In order to make room for new content but not delete the last copy of anything (or the last n copies), you need lots of friends. This either means high population density, or long wireless range. Surplus Ricochet equipment is good for about a mile, and I'm sure something with even lower bitrate could go even farther.
2: There's an uplink available, even a very slow one. I'd imagine that surplus capacity on a satellite network might be useful for this, and not every laptop would need a satellite terminal, just one in an area that could feed the local wireless sharing network. Being able to trickle in the most-requested content, and then share it quickly among local devices, would be huge. Or just being able to carry a DVD of recent updates, and share it among the local cloud.
Such content distribution is a big deal, and absolutely fascinates me, but it'd be a project of its own. (contact me by email? I'd like to share ideas.)