Remove these ads by
Signing UpStep 1Create a sphere
| « Previous Step | Download PDFView All Steps | Next Step » |
Remove these ads by
Signing Up| « Previous Step | Download PDFView All Steps | Next Step » |

All Steps Viewing
View all steps of an Instructable on the same page when you're a Pro Member.
But thank you anyway for pointing that out! :)
(and I also have seen some other shapes. There also have been some more ideas floating around to make a toonish style in the secondlife world. If one explores some of the sims in there you will probably find it.)
I don't know how much control you have in this program (Second Life?), but in a general graphics sense, you can either run the object through a posterize filter (like the bad guys in the old Hobbit cartoon), or use a 1d texture (ie 1x128) and position it on the object based on some calculation of the surface normal, vector to the light and camera. http://nehe.gamedev.net/ has an example OpenGL tutorial (lesson 37), but again, not sure if that's possible to implement in your program. I'm sure there are other ways, those are just the only ones I know.
Still, good way to outline stuff, looks pretty neat in big blobs like you have here. Does it work for irregularly shaped objects? Seems like it should work ok.
Cheers!