note:
It doesn't have to be steam, as long as it has a .gcf library and uses the source engine
Also:
First instructable!
Feedback is lovely!
Please rate and comment!
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Signing UpStep 1: You need programs.
These are your saviors in that matter:
GCFscape:
A program used to open GCFs "Game Cache Files", which are actually folders containing all the games files.
Get it here:
http://nemesis.thewavelength.net/index.php?p=26
VTFedit:
While browsing the gfc, this program is used to open VTFs "Valve Texture File" These are the materials and sprites used in your game of choice.
Get it here:
http://nemesis.thewavelength.net/index.php?c=178











































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Probably? lmao
Anyway, nice instructable, well written.
Hopefully it gets a few people into skinning.
C:/Program Files (x86)/Steam. I'll add this to the instructable now.
Also, if you're using a pirated game you might not even have steam.
do that.
THANKS!
.avi is a video format. All in-game textures are in .vtf (and possibly .tga) format.
You'd probably be better off just recording the game with fraps or something.
If you really want to find those files, look for them yourself. I don't mean to be rude or anything, just consider it a learning experience.
I just said I don't even know how the Source engine works on 360.
Now you're asking me about all the other games?
materials/models/props/metal_box_skin001.vtf
(if you liked it, download is www.garrysmod.org/downloads/?a=view&id=74574)
sorry, you have never expiericed awesomenesss before
EPIC