So how does an honest guy or gal, who hasn't found an heiress or a sugar daddy and can't face doing five to ten in the joint, make their fortune. Well this instructable shows, how with a little bit of ingenuity and a tiny amount of work, you can make your own card game up and sell lots of packs of it to make big money. It's not that difficult, and sell a million packs and BINGO, before you know it, you'll be a mutimillionaire and despite the odds of that being slim, they are million's of times better than the odds of getting hitched with the ex-Mrs McCartney or pulling off a successful bank heist.
And if you doubt me, well I've done it and so I know what to do and what not to do and you can see the result of my labours (and what could be similar to yours) at dadcando - Plop Trumps. This instructable might just be the thing that sets you off down a path of a successful entrepreneur... I think there's room for a few more millionaires, don't you?
All you will need is:
- An idea
- Some start up cash, can be as little at $40, but more is better, up to $20,000
- Good blagging skills
- Digital camera
- Some design skills (but not much)
- Computer drawing package and photograph manipulation applications
- About 3 to 6 months
- Courage
Remove these ads by
Signing UpStep 1Have the idea
But it's not as hard as you might think, given that one of the world's greatest inventors, Edison said: "Genius is one percent inspiration and ninety-nine percent perspiration", and he was the guy that came up with the light bulb, which as we all know has been very useful as the universal signal for "having an idea" amongst other things, so it's simple maths, if the idea is only 1 percent of the problem, then coming up with the idea shouldn't take long. Ideas are all around you, it's picking the right one that counts.
If you want to make a new card game, play loads of different card games. Ask people that you play with what they like about the particular game you are playing, and what they don't like about it. Ask your friends, ask kids, ask your kids (if you have them. Listen to what people say and think about it. When I was trying to come up with a new game to sell on dadcando, I originally had the idea to make a new type of Trumps game and because Top Trumps is famous in the UK, I was going to call mine Pop Trumps and make it about famous dads. I was talking to my kids about it and they said it was a bit lame. The 11 year old said,
"Why don't you call it Plop Trumps and make it about poo."
And there it was, a brilliant idea thrown out by the creative mind of a child.
Plop Trumps is perfect as an idea because it has what experts call the Anchor and the Twist. Niche, funky products (and in fact most new products) work when they are recognisable but at the same time do something clever or new. People like what they know, but they need a new spin on it to be really excited. In the UK, and perhaps a few other countries, everyone knows Trump card games and the leading brand is Top Trumps, so a parody of that brand and the whole genre is bound to be fun and interesting, especially if it tackles a fascinating subject that is vaguely taboo.
So there we have it, simple, recognisable but different... recognising the idea was the key, it will be the same for you.
Ideas can come at any time and in all shapes and sizes and can strike you at any time, here's a picture of me having an idea for a new board game called "Capsize" where you have to get round the course capsizing as many times as possible in what looks like perfect conditions. (All new ideas should be ecologically friendly ones).
It pays to have a small notebook at hand to write ideas down, so that you can capture them. The act of writing them down makes it easier to process and move on to the next idea, or build on that one, rather than having to keep remembering the first idea.
NOTE of CAUTION:
Be careful though of ideas that only you think are brilliant but nobody else does.
You'd be surprised how many people design a new product that only they and a handful of others actually want or need. Sometimes budding entrepreneurs spend thousands and end up selling only one or two products. It is difficult, because truly revolutionary products and games have no real precedent and so it can prove very difficult to accurately gauge the potential success of a product. One way to do this is to consider other similar things that people like and buy and think of the reasons why they buy them. If your idea fits with these then it has a better chance than one that doesn't.
| « Previous Step | Download PDFView All Steps | Next Step » |




















































http://www.instructables.com/id/Instructables-Top-Trumps/
Win a wine glass betWin a wine glass bet
One question, though.
What are blagging skills? lol
How about a *SUPER DELUXE* version with a scratch 'n' sniff feature ;¬)