Step 6: vehicles

here are the things you are going to need to get from place to place.

flatbed  truck- all terain, and the bed can be used to carry suplies or to shoot while on the go.
a bus- great for carring supplies, large amounts of people, and rely hard for a zombie to get into.
tanker truck- you are going to need a lot of gas to get to a safer location.

Anything rugged, will do you fine.
and to enjoy the little things.<br />holes to poke: <br />your suggested buildings include apartments, which violates <br />rule 22: When in doubt know your way out.<br />also the problem with having a group of people that large is supplies will be an issue, and it encourages the breaking of<br />rule 17: don't be a hero<br />you want to keep the amount of people rather low, with a maximum of ten people, which allows for five shifts a night without requiring so much sleeping space as to force you to split up or risk yourselves in search of a larger area. Also you should add some sections on trust and good skills that would be needed i.e. if you come upon someone who wants to trade, then first thoroughly examine them to make sure they haven't got a scratch on them, or that they haven't had any recent operations, as the trade in organs was probably diluted with zombie organs or other things at the start of the infection.<br /><br />Overall very good though, but if you add a bit more it could be much better<br />
<p>Rule 17. Don&rsquo;t be a hero (later crossed out to be a hero).</p>
Lmao, zombie land rocked. Don't forget to not use washrooms too, nothing worse than a zombie catching you with your pants down.<br />
Nah, i think Shaun of the Dead was like 10x better.<br /> <br /> And where do u S*** then? The woods?
if that is from the zombie suvival book then i wouldnt know that, i havent read that book. i made this at night, and just used what came to thought
oh and where are you getting these rules from?<br />
its me again with this other weird comment.<br /> swords being breakeable is not what makes them an unaccured choice (when taking a weapon) the biggest problem of swords is that you need to&nbsp; be either some kind of skilled samuray/ninja/martial art expert or some sort of chuck norris to be able to slice trough zombies and you will need a lot of space to maneuver with it, and space is something zombies will never give you as they'll attack from every direction possible in allmost infinite quanitites.<br /> (i like your instructable it is so &quot;<em>zombiesh</em>&quot;)<br />
<p>Martial arts don't have anything to do with swords, Chuck Norris only uses his hands and feat &amp; you don't have to be an expert to chop off some ones head.</p>
thank you for the comment. check ouy my how to kill a werewolf instructable, you may like that one too.
sure i will<br />
another weird comment from me.<br /> that list is too long.<br /> muscular men is limmited, a bear in human form (an absolutely muscular man) would need to much food to work propperly but if you can satisfie his need for food it will be certainly usefull (and i say need because he may be not really hungry but he needs a lot of nutrition to keep those muscles in the best of the conditions possible).<br /> women, if there is not a balance between women an men (in quantities) there may be conflicts (figths for love and stuff that are not important in the middle of a zombie outbreak but will happen because that is how our instinct works). <br /> freeruners, they may be pretty usefull, in most cases they wont need a lot of food unless they are still growing (they are teens),<br /> street racers, well they are usefull when the town was already empty when Z hour came elseway all streets are crowded with empty cars,they may be usefull when you are not in a big toun so they can drive where there are no buildings or streets.<br /> war veterans, this may be the most usefull kind of peopple (depending on what they did on war) in some cases thay may be able to organize peopple train others in combat or shooting (or any weapon mastery) and will farsee the food needs of the &quot;clan&quot; (by that i mean the couple of persons you have may be the non-zombies neghbours) as well as they may have contact with the infectocombatants army (who may blow the town anytime so hell be the only one to tell when to run for your lives when zombies are not the most inminent danger)<br /> and finally men, the most complete and complex set of peopple you could find uninfected in an outbreak you could think stuff like geek sucks they cant do a thing to help us survive, wrong they may have played stuff that may have trained them to study zombies and so &quot;calculate&quot; your chances againts a horde of zombies, you may also think kids are useless they just eat and cry, but remember kids learn fats and can run faster so they can watch some places from afar before the team gets in ther for &quot;gathering resources&quot;<br /> for all above everykind of person may be trained in weponry you could spetially train some people to be snipers to check places where you go looking for food (malls wallmart etc.) they should set up traps to give you time to run in case zombies get in there before you leave (and traps may be shot to activate or any other kind of control and i say traps because sniping zombies is useless when they are infinite)<br /> and to stop writing all of above may be FATAL larger groups attrackt more zombies and yet they dont assure survivall enven so if you are in large group it can be divided into small &quot;cells&quot; semi independant, they help each other as if they where one but can run in oposite directions to have more chances of survival.<br />
tillo, if you ask me, the list has too many people full stop. the logical thing to have is military personel (strategy and weapons expertise), logistists (logistics (getting from point a to point b efficiently)), medical personel (obvious) and various other skills (cooking, combat, etc.) the majority of these should remain in a base, in fact, i don't even know why mastermind didn't put that near the start. and you're right. too many people will be a hinderence not a help. rations would run out too quickly, as would ammo, medicine, etc. and also zombies can smell the difference between living and dead, so more ppl would attract bigger hordes.
<p>No more then 4 no less then 10 when defending a Building.</p>
<p>M16A2 Bitchs!!!</p>
Read Max Brook's Zombie survival Guide he says no automatic weapons, no baggy clothes no back packs unless your on the run, as for food perfect choice Ramen all the way! :)
this is awesome <br>
Failure, just read the guide. And avoid the m16 at ALL costs. Pick up a Kalashnikova or an M1 Carbine or just stick with a machete or crowbar.<br />
i dont know why people hate m16s so much my m4 has jammed on me once in my life after i shot hundreds of blanks (blanks are very dirty) without cleaning it or oiling it for like a week the only thing you need to do to prevent jams is take a rag with you and give it a good wipe down after youve been firing for a few days....
I don't think you've read the guide. The M16's gas impingement system is extremely complicated versus an AK47's piston system. In the field with both zombies and humans hostiles firing shots at you, you don't want something complicated. The Kalashnikova's stock and bayonet are also built for extreme CQC environments, where cracking skulls is a very real possibility. The polymer stock on the M16 family of rifles is not built for sustained hitting. I'm not going to say I've been through basic training, because I haven't, I'm only 16, but I've seen BT on the TV, and even in that, I saw a trainee in the background crack the stock on his 16. I'm not bashing on the M16 family, I personally love the rifles, but I would want something more built for super-rough battle environments.
touche for the simplicity and maybe m16 stocks are weak I duno they are sort of hollow and I've never really used an m16 but someone I know closed the stock of his m4 in a stryker and it didn't crack but i think you may have gotten me wrong I'm not saying the m16 family would be better for a zombie situation I was just defending the reliability of it. I also think the fact that the us is still using that family says something about the quality of them and considering they have been used it super rough battle environments I'd say they are ok. I also think that arguing AK vs AR is kinda pointless they are both amazing weapons and I think I would probably actually choose an ak47 for a zombie type situation more because I feel like it would be easier to hunt with the bigger round however that is also another thing to consider is that the rounds and magazine and weapon itself weighs more. sorry it took a bit for this response I was without internet for a while because of moving.
And I am not at all bashing on the M16s, every weapon has it's flaws. The Kalashnikovas are very inaccurate, has ridiculous recoil, and are only effective to ~300 metres (although that is the design philosophy). The M16 has reasonably low recoil, even in &quot;Rock-and-Roll&quot; mode, is effective to 500 metres, and is surprisingly accurate for a 55-grain round. Some guys even claim first-round hits at ranges in excess of 750 metres. I love both weapons, and honestly, there is almost no difference in the kinetic energy delivered upon impact with the target, the only difference being that the 7.62x39mm has higher momentum. Bigger round, lower velocity. 5.56x45mm is a light round with high velocity and momentum that is not really designed to penetrate materials, but is designed to &quot;tumble&quot; upon impact, shredding the insides of a target in a similar fashion to a hollowpoint round, which are banned due to the Geneva Convention.<br><br>I don't deny the M16 as an excellent firearm. I endorse it.
I do believe you ay have gotten the term &quot;rock-and-roll&quot; mode from the zombie survival guide? I love that book it's quite a fun read anyways i just read your first comment that said avoid the m16 at all costs and stick with an AK or just a crow bar and felt that I had to defend it because I've had personal experience with its little sister the m4. I also wouldn't worry about &quot;rock and roll&quot; mode because the average civilian wont be able to get an automatic or even 3 round burst rifle legally so semi auto is going to be the only legal option even with assault rifles unless you get a class 2 license.
Survival Guide? Not sure what you mean.<br><br>I can accept that the M16 is a good platform, but I will never give it what it might deserve. One of my friends lost their father because their 16A3 jammed. <br><br>Class III weapons are actually easier to obtain than you may think, at least according to stories from my friends. BATFE and the CIA aren't anywhere near as powerful as Joe Civilian thinks they are. But I'm sure they're fine with him thinking they're always watching.<br><br>Down with Big Brother, and GOD BLESS AMERICA OOH-RAH.<br><br>(I'm sorry, I'm pretty tired right now. Been at church camp for the past two weeks.)
I'm also not entirely sure as to what guide you're referring to when you said you didn't think I've read the guide?
......yes keep that in ur mind....so...only if we had bigger group....divide in like for example if we had 20 into 10 team...it be okay....
mmm.....yup...ok if we had bus.....we would carry more people on bus or truck or something like truck agree?
.......hmm,,,it good idea...but be careful because nvr know if u choose wrong person...go bye bye......lol
&nbsp;where do you get the vest
possibly at an army surplus store.
where are those any in ann arbor mi?
internet... it,s everywhere
Actually, you can easily carry a shotgun AND the m4-m16, they make shotgun holsters that attach to all MOLLE gear. <br> <br>MP5 uses 9mm pistol rounds, plentiful, but weak. i'd stay with a AK-47, not as accurate, but big rounds = big holes.
swords are better than chainsaws. a good, properly made one won't break. they don't need fuel like a chainsaw does. they're easy to maintain and don't weigh more than 4lb. however, tillo is quite right. you do need at least a small amount of skill with a sword. tho you don't have to be a samurai or a ninja. (i'm 16 and proficient with a sword and i don't do an form of martial art (unless you include western martial arts)) if you can swing a sword, lunge with a sword and block with a sword, you're good as gold against zombies (just as long as you don't meet a lich).
Exactly, plus chainsaws create noise..attracting more zombies
zombies can't climb stairs or use elevators. (they can use escalators tho)
considering the circumstances, i don't think anything that big would be productive. the only ppl going out would be fighters. besides, i'm sure in an outbreak, the army would provide armoured vehicles
What about RPG-7's to take out any bridges that zombies can use to get to you, and for larger hordes?
&nbsp;*GASP* why didnt you put twinkies in they are food from god. They can stay safe to eat 100 years after its experation date if still in wrapper
actually, i had a twinkie that after 13 years, hard as a rock. i dont think it will last 100 years.<br />
LOL thats just what the T.V. told me but still they last a long time
damn, nice addon
there is no better advice when it comes to this.<strong><br /> safe</strong> - no place is safe, only safer. the hard to believe truth, you may think there is a safe place but it is not possible to get to a safe place maybe only the poles (i have no idea if zombies can move to cold areas H/E poles are isolated)<br /> <strong>team killing</strong> - be willing to kill anyone on your side at all time. another difficult truth, there is no cure for a zombie or an infected, if your friend has been bitten you can kill him, give him a gun so he can defend himself until the last bullet but you'll lose ammo and a weapon or stay and die with him thats stupid.<br /> <strong>plannig</strong> - plan out your movement, estimate were your going to be next. strategy may be the key to get your as-s zombie free if you are lucky maybe time enough to live until the end of infection (when there is no more food for zombies and they die from starvation if you can say die) if you are that lucky it'll be your duty to reconstruct society (seems an impossible dream and may be impossible as zombies may still wander through earth for only 2 years of canibalism or it may be 30 years time enough for you to give up, be left with no more ammo in the whole planet or be the last noninfected human in the world, and you could have been infected)<br /> <strong>surround</strong> - never be surrounded by zombies,period. there is nothing else to say here<br /> <strong>perimeter</strong> - set up a perimeter if you can. and do the best you can to secure it.<br /> as for the other stuff they are not so important but:<br /> <strong>escape</strong> may be resumed in never be caught up with your pants down, never<br /> <strong>spliting up</strong> there may be cases in where there is no other way<br /> in case the group is too big or one of you has been bitten.<br /> as for killing that should be well craved in your mind no zombie stops until you take his head off.<br /> another tip<br /> <strong>always save a bullet</strong> you may think this is sadist or something but when you are un the middle of the zombies, would you like to be eaten alive? would you like to become one of them (enemies)? or will you commit suicide in order to not to feed on peopple you once loved when you where still alive?<br /> that last bullet is for you in case it is needed.<br />
&nbsp;Dont save a bullet you should always keep that idea out of your head. and thats one more bullet to put in a zombies head.
you are right, you should keep that out of your mind, but when the time comes for you to use it on yoourself, you can always go back and kill a zombie with it before using it on you, it is a multi porpouse bullet, who knows that last zombie kill may give you time enough to run away.<br />
and yet again another weird comment<br /> a place in the woods may be a great place to hide but food will be difficult to find, if you are planning to hunt your dinner you'll have to most likely feed it to a wild animal before, there is no other way to know if infected meat could be eaten or if animals can be infected (to try this you will have to test it on almost everyanimal in the area) but animal will most likely die upon infection instead of zombiefiying (not sure of that spellin).<br /> appartments, i dont particulary like them i think zombies may gat in without you knowing it even if you barricade all doors, in contrast they may have a lot of exits and you could run away.<br /> <strong>large neighborhoo</strong><strong>d</strong> may have a higer &quot;infection level&quot; or rate because too much people lived there, wich means lot of zombies reside there too, but you could hack in doors to get food from other houses.<br /> and a prision ys pretty strong but may be it will be to difficult to lock all doors and unlock them to run away.<br />
interesting. for the neighborhood i ment a place where it is deserted, and before you settle down scout the place for at least&nbsp;2 days, tacking turns, so everyone nows every nook and cranny, also have an escape route planed.
O thats so, it is a good idea to scout the place with anticipation before moving in, good thinkin'<br />
hi guys.<br /> i dont want to say you are wrong but cargo pants are the most deadly thing i have in case of a zombie outbreak (deadly againts me).<br /> i only use cargo (yes that means no jeans an shorts only when i'm home) and even when they are great for bringing stuf with you (i go camping for 2 days with no backpack, the trick, is on my pants) they can be easily grabbed by a stuburn zombie (all zombies are i presume) and can be difficult to take off (in case a zombie took your pants, would you rather take 'em off or give your life to zombies?) so i gess they have to be used with caution, they may be safe when you are hunting for your food but in case you are running from zombies on a dark night the best option may be the vest (i have one of those fancy ones and it is great for hardworking i went to a selvatic like place where we had to take this heavy wood logs and the vest even made a pretty soft cushion for my shoulders where i had the logs). so that was just a note cargos are great but for certain zombie moments may mean death or worse, zombiefication (not sure of that spelling).<br />
maybe if you take straps( old shirts, bedsheet, ect.) and tie them around the trouble spots, suck as near the anckles, and make them less baggy, you can eliminate the problem of getting grabbed and you still have the extra pockets. hope it helps.
that is a great idea, now that you told so i think you may even sew them with elastic so they are allways just in place. baggy problem !fixed!<br />

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