- the 2D logo (in the highest resolution you can find)
- 3D design software, such as ZBrush and Cinema 4D (which I use in this Instructable)
- a web-based 3D display platform, such as SketchFab (optional)
Step 1: Find a High-resolution Version of the Current 2d Logo
Step 2: Import the Logo Into a 3D Design App and Set Up the Reference Image
So now that my plan is clear, I'm going to fire up ZBrush and load the logo reference into Spotlight, to set it up for modeling in 3D. Before I start modeling, I check to make sure there's no distortion of the image - no squashing on any axis.
Step 3: Rough in the Basic Forms
As you can see in the screenshot above, I've added in the basic forms of the body, head, and the features of the robot's right side, which I'll mirror to his left side as I refine the model in the next step.
Step 4: Build in the Fine Details of Your Model
In the next step, we'll focus on adding character to the model by introducing its asymmetrical features and posing it as closely as possible to the 2D reference.
Step 5: Give Him Character: Modeling
As with human faces and bodies, this robot's asymmetries enhance this character. Note the asymmetries of his pose, of his eyebrows and mouth, and of his stance. These details bring the character to life.
Step 6: Give Him Character: Rendering
Step 7: Present Your Model to Your Client
One final thought:
This Instructable is a work in progress. More details to come...