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Step 2: Landscape Design

For my landscape, I created an object with Rhino/Grashopper. Vertices define the shape, and then I used the Delunay node in Grasshopper to generate the mesh.

I designed the form keeping in mind the amount of labor it would be to hand map each vertex later, which is basically projection mapping ground-zero. If other helpful mapping techniques aren't available (see OpenCV, Structured Light), one can always place vertices by hand. I created a shape with less than 100 points, so even if each vert took a minute (unlikely), at most it would take less than 2 hours. I planned to have the projector locked to the form, so I only have to do this mapping once.

I used this same landscape model my entire residency, it was interesting to see it evolve. I never had the chance or inspiration to design a new object, as this one just worked. They software works with any object, and the base is modular, so I can make new designs in the future and they can fit right in to the system.

<p>amazing, me and my friend are going to make it at our school</p>
<p>awesome</p>
<p>Amaizing project. </p>
<p>Whoa. Interesting bit about the sun-bleached ABS -- it's quite beautiful!</p>
<p>truly amazing process. </p>
<p>congrats Gabe! Looks so great man! Love the design &amp; process!</p>
so difficultT_T
<p>wow!</p>
this is so beautiful
<p>Very, very cool project! I really enjoyed reading your process in making this. </p>

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Bio: Interdisciplinary Artist
More by gabrieldunne:NAAG XY Hyper Terra Tetra Table 
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