A paper on this game was presented at the 9th International Conference on Interaction Design and Children, Barcelona, Spain. You can download the paper by clicking here.
This material is based upon work supported by the National Science Foundation under Grant No. 0855886 to Kylie A. Peppler. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation.
Step 1: The Game
During the game children wear a Bee puppet wrist band with embedded electronics to allow for game play. The children have a finite amount of time (45 seconds) to collect and deposit nectar and a finite storage capacity of nectar (3 units). During the allotted time, a child runs from flower to flower and tries to collect nectar. A child can collect one unit of nectar from any given flower (if the flower is not empty) and will also be informed as to how much nectar remains inside the flower (via LED Array 1). A child may collect nectar from the same flower more than once. Once the child’s nectar stomach (represented via a LED array 2) has been filled, he or she returns to the hive and deposits the stored nectar. If time runs out prior to depositing nectar, the nectar is lost and is not counted. When a child’s turn is over, marked either by running out of time or by making a successful deposit, the bee puppet is passed to a teammate. (Ultimately, we hope to provide each child with a puppet in the future implementations.) As the child relinquishes the puppet, the child may attempt to inform the next teammate, through nonverbal language, of the location of any high-yield flowers. After all children have had a turn, the team with the most nectar wins, as they are most prepared for winter.