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Interfaces for Games: PunchOut

Step 7Pad - Button Mapping

Pad - Button Mapping
We mentioned earlier, we need 10 pads even though we're only mapping 8 buttons.

The reason: combos.

In Punch Out, you can throw a super punch by tapping UP and A (or B) at the same time.

We tried making single units of double-stacked sensors, with 3 wires coming out, but the controller wouldn't handle the mapping.

So, we put 2 individual sensors together (taped of course) and found that they were sensitive enough to press both at the same time... and this saved the day.

2 - UP+A
2 - UP+B
1 - A
1 - B
1 - DOWN
1 - LEFT
1 - RIGHT
1 - SELECT

Select is used for your super-star punches, so we needed that one kept in. And, we didn't map UP (alone) because it wasn't need... neither was START for actual gameplay.
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Author:kirton(postfl)