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Interfaces for Games: PunchOut

Step 8Screen Cap as Feedback

Screen Cap as Feedback
Ok, so the next step is to get a spaniard to build you a cool little max patch.

The patch is designed to capture a certain portion of the screen and use its color as a trigger for real-time feedback.

Punch Out uses sprites which are always the same color, but when your character is punched during the game, its color changes to a funky pink. Because the pink is so distinct from all other colors, the MAX patch reads the pixels and sends serial information to an arduino.

When the character is hit, the arduino triggers a light.

For now we could only get an LED working, but the general idea was to have flashing strobes that temporarily mess with your vision. Should be fairly simple to implement, but we didn't have time enough during the workshop to hit the extra step.
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Author:kirton(postfl)